- Fri Feb 13, 2009 1:57 pm
#291678
Hello,
First of all thanks to JD et al for the new plugin. Although I still have to find a way to quickly and easily convert my old scenes, it is the FUTURE!
One of my old scenes I need to revise is this project for a family home:
http://www.youtube.com/watch?v=lF0_N42CEhc
This walkthrough was done about one and a half years ago with the then availible tools. But when I try to export an animated camera with C4D11/MW171/Plugin183, for every frame rendered the camera stays in the same position.
Opening up the .mxs files for frame 0015 for example, I see there are 16 cameras in the scene, one for each frame from 0000 to 0015 - so far so good.
The active camera is cameraname14 (the highest numbered, and last in the list) but it's position is as for frame 0000; position for frame 0001 is the first in the list and just called cameraname (no number); frame 0002 is cameraname0; frame 0003 is cameraname1; and so on. So, for frame 0015 the view I want to get rendered is in fact cameraname13!
Is this done by the new plugin? Or is this to do with C4D11? When I open up the original .mxs for frame 0015 (rendered in 2007) there is only one camera at the right position.
Sorry for faffing around, I just spent all night getting the scene ready only to realise this after a couple of hours sleep... yawn.
Thanks for the help.
First of all thanks to JD et al for the new plugin. Although I still have to find a way to quickly and easily convert my old scenes, it is the FUTURE!
One of my old scenes I need to revise is this project for a family home:
http://www.youtube.com/watch?v=lF0_N42CEhc
This walkthrough was done about one and a half years ago with the then availible tools. But when I try to export an animated camera with C4D11/MW171/Plugin183, for every frame rendered the camera stays in the same position.
Opening up the .mxs files for frame 0015 for example, I see there are 16 cameras in the scene, one for each frame from 0000 to 0015 - so far so good.
The active camera is cameraname14 (the highest numbered, and last in the list) but it's position is as for frame 0000; position for frame 0001 is the first in the list and just called cameraname (no number); frame 0002 is cameraname0; frame 0003 is cameraname1; and so on. So, for frame 0015 the view I want to get rendered is in fact cameraname13!
Is this done by the new plugin? Or is this to do with C4D11? When I open up the original .mxs for frame 0015 (rendered in 2007) there is only one camera at the right position.
Sorry for faffing around, I just spent all night getting the scene ready only to realise this after a couple of hours sleep... yawn.
Thanks for the help.