- Thu Sep 11, 2008 5:56 pm
#280086
I get a consistent problem in Maya 2008 where textures display black outside of their initial UVs:
Note that the tiling is also a bug. If I move the UVs, the black area doesn't update unless I switch the resolution of the hardware preview in the mxm dialog so I have to try and lay out a partially black texture and constantly toggle the texture res to work. It's consistent across my Mac Pro and MacBook Pro. Is this a known issue?
Note that the tiling is also a bug. If I move the UVs, the black area doesn't update unless I switch the resolution of the hardware preview in the mxm dialog so I have to try and lay out a partially black texture and constantly toggle the texture res to work. It's consistent across my Mac Pro and MacBook Pro. Is this a known issue?