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By abed-sabeh
#277543
Looks great. But where is my house? :D
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By Leonardo
#277547
sabkarim wrote:Looks great. But where is my house? :D
That my friend, will cost you extra :wink:
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By silba
#277562
That last render looks awesome. The tiles on the roof look great!
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By iker
#277565
Wow! Great render!

...but I prefer the grass of the "before" one, the "after" one doesn't seems natural... the rest is perfect
By f.tony.torres
#277688
Leo,

Great job! I like your revised rendering. If you don't mind me asking, what were some of your settings for the new rendering? How did they differ from your previous rendering? Was it just a matter of the plants and materials? Because it seems like there's more to it.

Also, great job on the roof tile. One thing I did notice: sometimes there is a lapping of roof tiles along the raked edge. Have you tried adding an extra row of tile along it? It would be similar to the ridge tiles you show; it just adds an extra, easy level of detail. (take a look at some of the photos here: http://www.ustile.com/?gclid=CMervZHZ-ZQCFSRaiAoda33b1Q) Are you posting it to the materials website?

Thanks,
Tony

P.S. How is your studying going?
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By Leonardo
#277689
f.tony.torres wrote: P.S. How is your studying going?
I'm waiting for results of Lateral Forces while I study for Pre-Design... I should get them this week I hope :shock:

Great job! I like your revised rendering. If you don't mind me asking, what were some of your settings for the new rendering? How did they differ from your previous rendering? Was it just a matter of the plants and materials? Because it seems like there's more to it.
Well, the before render was done long time ago, so I don't remember the exact particular settings. The plants are the same... although now I added more stuff like the grass, and the Ivy generator.

When I did the first render, we didn't have instances and displacement, so now with the new version of Maxwell, I was able to improve things like the grass and the roof (God bless the instances and displacement :shock: :lol: )

I think a great change is the mood/lighting of my project... Before I tried to aim the sun the facade (thinking that it will generate more interesting shadows). However, I have noticed that back-lighting the model with the sun higher up seems to give a nicer effect.

Last thing, now I'm less afraid to add a little more extra details on photoshop :wink:
Also, great job on the roof tile. One thing I did notice: sometimes there is a lapping of roof tiles along the raked edge. Have you tried adding an extra row of tile along it? It would be similar to the ridge tiles you show; it just adds an extra, easy level of detail. (take a look at some of the photos here: http://www.ustile.com/?gclid=CMervZHZ-ZQCFSRaiAoda33b1Q)
Thank you, I have been developing the roof even further, trying to fix the end conditions... Because we are an Architectural Office and not a 3D office, everything that I do needs to be easy and fast. With that in mind, I think I have developed a solution (I'll be posting pics soon) that it's not too hard to create and gives decent results.
Are you posting it to the materials website?
I haven't yet..... but if there is enough interest, I'll do it! :D
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By Leonardo
#277694
Image

This is my final roof test... for now :wink:

With this system, I will not be afraid of roof like this one anymore:

Image


leo
By f.tony.torres
#277704
How did you close the ends of the roof tiles?
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By Hervé
#277718
I like the weathered white painted wood window frames...
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By Leonardo
#277764
Fernando Tella wrote:
Hervé wrote:I like the weathered white painted wood window frames...
Hmm... Travertino? :P
"travertino-look-a-like" They make them in molds and paint them to look like the real thing :shock: :lol:

fake, fake, fake :lol:
Last edited by Leonardo on Thu Aug 07, 2008 4:25 pm, edited 1 time in total.
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By Fernando Tella
#277766
No holes? Or the molds reproduce those too.

So it's more close to what Herve thought: weathered paint. :lol:


Also if the tiling of the texture is too obvious you can say it is made with molds. :mrgreen:
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