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By frosty_ramen
#268993
Thanks all for your comments,
im going to adjust my black laminate material
and my wood grain material
also my lighting to see what results i can get
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By frosty_ramen
#269005
Would it be best to have my 2 existing emitters moved so that they are not at angles but vertical so that they are emitting light left to right and add an emitter above the desk, or would someone suggest another lighting setup

thanks
dan
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By frosty_ramen
#269197
Well i added a couple chairs, an emitter over the top of my desk, changed the scale of my emitters, and played with adding a specular map to my materials. i messed up the black material that is on the nosing of the worksurface, and i didn't realize before i left for the weekend that the backrest material was un corrected. outside of those couple problems please give me your honest/harsh comments and crits.

Thanks
Dan

Image
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By Maximus3D
#269205
It looks better now with the chairs in the composition, it feels more complete. But the over all look of your rendering is still to dark'ish, it feels somewhat dull and lifeless. You need to work more on the materials, all of them ranging from the black plastic to the wood and the chair materials and perhaps throw in a reflective enviroment which reflects in all reflective surfaces.

Mainly what still bothers me is the dullness of the entire scene and this is related to your lighting and your materials as i mentioned above. However fear not.. this new one is a improvement over the first one you posted. :)

Btw, have you filleted and chamfered edges on your models ? mainly the wooden desk parts. If not you should do that even if it's only by very very little. It adds them tiny but so important specular highlights to the edges of your objects.

/ Max
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By frosty_ramen
#269206
Thanks Max for the suggestions,
i'm going through some tutorials to try to get more material knowledge.
also im unsure of how to change my lighting setup

Image
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By Maximus3D
#269207
Tutorials will help you, Mverta's tutorials kicks butt when you wanna learn it from someone who knows what he's talking about. :)

Also as i wrote before use the MXM Gallery to learn from, just look for similar materials on there and exchange the textures and see if they work for you. It's a dirty method but as long as it gets the job done i guess it's alright. :)

About your lighting setup, try a bunch of emitterplanes and play with them using multilight until it looks good, that's the easiest method of all.

/ Max
By Blitzor
#269211
The best advice I can give you is to study lighting in photography. There are several important lights in photography that each play a different role in determining the mood and drama. I think your materials are fine.

One thing you can improve on right away is to enlarge and brighten up the top emitter, make the two side emitters facing horizontal, and give one a warm light, and another a cooler light.

Also max's comments about chamfering straight edges is also key to bring out highlights.
#269319
Have you added an HDRI to light, and reflect into the scene? I render jewellery and just figured out how to use HDRI's in my renders and they have made a tremendous difference. There might be an hdr in the Dosch hdr's that came free with Maxwell that might liven things up a bit. You can still use your emitters and control the strength of the hdr so you might want to give it a shot. I am NO expert at this because I just figured it out but it might work.
Cary
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By frosty_ramen
#269324
thanks guys,

yes it has an hdr. and the 3 emitters.
i think ill use hytoms lightbox for my emitters
and ill see what that looks like
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By d7mcfc
#269329
This is looking great now. Very nearly a photograph.

Which HDR are you using?
Last edited by d7mcfc on Tue May 13, 2008 8:35 pm, edited 1 time in total.

So, is this a known issue?