mmphoto: That's good you consider Maxwell the best tool for your work
and as you know if you get stuck with it after you read through the manual and tested everything you can think of you can always ask us on the forum, someone will help.
A promise is a promise, i intend to keep mine so i will share these shaders here below
hope they help you get started and that you find them useful.
Bubba: There's no SSS in this material, i don't think that feature works very well as it introduces lots of noise and requires 2-4 times longer to render clear than a normal material without it does. So i skipped it and went for a homebrewed solution without SSS instead
..and thanks Bubba! i'm glad to hear you also like this one.
About this styrofoam material package, it has only been tested on Maxwell's materialball so i cannot say for sure how well it will work on any other objects as i had no time to test it on any other objects but i guess it should work fine. Keep the scale of your objects in mind and also the tiling of the material in mind when you use this, it's important for a correct look. That's also why i included 3 different versions of this material, two with more tiling and one with less tiling, they differ somewhat in their setup, some are darker than others which are brighter and so on..
click on the thumbnails to view them fullres
Download the styrofoam materialpackage here..
This was my reference when creating this..
http://www.newscientist.com/blog/invent ... 753728.jpg