Not there yet? Post your work in progress here to receive feedback from the users.
User avatar
By tom
#260330
:D
User avatar
By djflod
#260335
wohhaaaaaa :shock: great renders - fantastic precise modeling ... will you give the turntable a system also ?
By pwrdesign
#260343
djflod wrote:wohhaaaaaa :shock: great renders - fantastic precise modeling ... will you give the turntable a system also ?
Of course!

Look at the first posts :) A CD and a pair of speakers will join the turntable
Got some linux issues to solve now though :)
By pwrdesign
#260356
Had to launch testrenders of the rest equipment also :)

Those ones will be updated tomorrow when they are done, and then I'll start to work on a nice scene!


Image

Image

Image
Last edited by pwrdesign on Tue Feb 05, 2008 9:23 am, edited 1 time in total.
User avatar
By KurtS
#260406
Great work, Patrik!
I love that Nordic Concept!
By pwrdesign
#260423
Thanks KurtS!

The test renders are done now, so I'll start to set up a nice room for the equipment.

/ P
By pwrdesign
#260530
OK the room is created, with all the diffusors and absorbing stuff on the walls :)

Here is a quick render of one of the acoustic panels.

Image

10 min render of the room!
I've set some temporary materials, but I've got to run to a meeting now.
I'll let this cook until tomorrow.

I will add some cables and finnish the materials.

Image
By pwrdesign
#260937
I've done a test with white diffusors instead of wood ones.

But you can see the displ artifacts, what was this the result of?
Low bit jpg map for displacement?

Image
User avatar
By polynurb
#260969
wow, nice setup&renders!

..a pitty that we can`t check rendering of that sound layer :D


Concerning the displacement the bit depth is important; just converting to 16bit before gives better results (maybe apply slight blur, too)
but also the base mesh should have more than two triangles, so by default in many applications you get a min poly count mesh for flat planes.
these should be sbdivided with evenly spaced faces.

btw. isn`t that room much too small for those speakers? ..for a setup like that the WAF is way out of scale anyway..:wink: why not go for a more spacious scene with maybe a view to a nice landscape?

..and one thing I just (not)saw on the second look.. the cable mess!..hehe
To make it look real, IMO, you won`t get around modelling that stuff :roll:

cheers,
daniel
User avatar
By KurtS
#260998
pwrdesign wrote: But you can see the displ artifacts, what was this the result of?
Low bit jpg map for displacement?
Remember that the microstation plugin does not create a suitable mesh for displacement. I think these artefacts disappear once you use some mesh tool ("Mesh from element") to make an even/dence mesh before hitting "export to Maxwell"
By pwrdesign
#261036
Ok Ill try to convert it to 16bit!
And yes I'll model the cables :)

My planes that has the displacement texture attathced to them are subdivided...That should be enough right?

Image
By pwrdesign
#261072
Mihai wrote:Yeah, that should be quite enough :)
Better safe than sorry :D
By pwrdesign
#261219
Rendering a new one with 16 bits textures for the displacement!
We'll see what the results are in a while...

So, is this a known issue?