Please post here anything else (not relating to Maxwell technical matters)
#256498
Hi,

I have a part to render and I need to create the effect of having dumped about 100 of them onto a table. So they will be all jumbled up - then render it.

The part is a solidworks model, there are methods of doing this in solidworks but it's not realistic with so may parts...

Thanks,
User avatar
By Hervé
#256546
and your answer is.... tadaaa... RF4 !

:wink:
#256561
b-kandor wrote:Hi,

I have a part to render and I need to create the effect of having dumped about 100 of them onto a table. So they will be all jumbled up - then render it.

The part is a solidworks model, there are methods of doing this in solidworks but it's not realistic with so may parts...

Thanks,
I don't know if you've got any other software, but i'd take the part into Cinema 4d and duplicate it and randomise them.
User avatar
By b-kandor
#256566
Thanks!

@Herve: Is it possible to use any part as a 'particle' in RF4 i.e. my imported parts?

@will: I have modo but not cinema. I'd assumed that any sort of randomise would not take into account gravity.

Here is a sample of what could work:

http://ca.youtube.com/watch?v=YG5qDeWHNmk
User avatar
By b-kandor
#256573
Yes, not bad for a game engine! :)
User avatar
By b-kandor
#256586
Hi simms, I'm maxless - I use solidworks and sometimes modo.
User avatar
By simmsimaging
#256591
I found this one for max too that I think is more straight forward:
I found proxypainter extremely straightforward, and I'm a moron with Max :)

If you don't mind a couple of questions: I had a quick look at the one you linked - if it's easier I'm all for that, but does it randomize scale and rotation while painting? It didn't sound like it from the description. Proxypainter also snaps the proxies to other mesh objects, not just the grid - does this one do that?

Thanks Fernando!
b
User avatar
By simmsimaging
#256602
Thanks - those will be great scripts either way! I REALLY wish I had seen the gravity script this weekend. I spent a lot of time moving about 1000 various balls around to line them up with the ground. :roll:

b
User avatar
By b-kandor
#256603
ok, I'm trying rf4 demo for this - My object which is 4 individual components (grouped) which I imported as .obj's is currently being arrayed - I'll let you know how I make out.

Thanks,
User avatar
By b-kandor
#256605
Can I setup an impromptu rf4 support thread here?

My four obj files are grouped, but the group wont array - it seems you need to array each node individually?
By mtripoli
#257109
Hi...

You say you have Solidworks and Modo... I saw Modo awhile back... it has tools like Lightwave's Modeler? There are a couple of different ways to do arrays, as well "random" using dynamics... are these tools available in Modo?

Secondly (I use Solidworks as well)... what you are doing that can't be modeled in an assembly? I'm sure I don't have to tell you, but you have all the linear and circular array tools available in SW, as well as "align to ground" etc. using relations... If you'd like, I'm offering to have a look at what you're doing... maybe I can suggest something...

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