Please post here anything else (not relating to Maxwell technical matters)
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By Calico Jack
#256393
User avatar
By RonB
#256416
I thought I had the answer for you def4d, a free Pelt mapping tool. Unfortunately it's only for Maya. I would Google "3D Max Pelt Mapping" and see what you find. Pelt mapping looks very interesting.

Cheers, Ron
By yanada
#256499
hi JCAddy the ROADKILL link
http://www.pullin-shapes.co.uk/page8.htm

LSCM (Least Squares Conformal Map) code taken from Blender


GNU license.

Roadkill 1.1 rc3

Maya integrated

3DS Max integrated

Blender
http://www.blender.org/development/rele ... nwrapping/

CINEMA 4D R10

BodyPaint
http://www.c4dcafe.com/reviews/r10/bodypaint.php

+


Would it possible to white a plug-in for MXST? Sorry if a stupid idea, I am a Dummy. :D
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By Leonardo
#256611
Okay, lets forget about 3ds max for a second :lol: :wink:

What can we use for rhino/maya :lol: specially rhino. I want to convert some stuff into poligons and have them uv mapped :D
Last edited by Leonardo on Tue Dec 18, 2007 11:14 pm, edited 1 time in total.
User avatar
By Leonardo
#256613
Maximus3D wrote:To do that you can use Moi3D, import your nurbsmodel into it and export it as a polygonal obj file, then you clean it up in Maya or whatever other software you got and then you can UV it either in Maya (i wouldn't) or some other app.

/ Max
Max,
I will take that "Moi3D" is a free application that does a good job converting nurbs into poligons... am I correct? :D
User avatar
By Leonardo
#256615
Maximus3D wrote:You're kinda correct.. :) it's a free public beta at the moment, until it goes Final, then you have to cough up some pennies for it. :)

/ Max
Got it... Downloading while I can :wink:

EDIT- Wow, the program doesn't look bad at all :shock:
By yanada
#256642
hi Leonrdo, Shame on U :D

Sorry I am joking and the reason why is few months ago I was asking/looking in the forum for Solilworks replacement, you and Maximus + recomended some ( tried them all) Thanks to you Masters I come across MOI.
Well it does not replace SolidWorks But is does what it says on the Box.
Using Rhino I found I had to Ask Moi for HELP :D

So I had to look in to it :idea:

Q:>Does Moi have the same geometry library as Alias Studio Tools,Rhino....Does that mean that can be as accurate as Studio Tools...

Answer:Michael Gibson> MoI uses the Solids++ geometry library. This is not the same one used by Alias or Rhino.

All of these engines are based off of the same basic type of NURBS math though, so I wouldn't say any particular one is any more globally "accurate" than any other. They can all contain accurate shapes in them.

Each engine tends to have strengths in the calculation of different particular areas though - one of Solids++ strengths is in boolean operations.
http://www.integrityware.com/products/S ... ids++.html


My favorite bit >
(in 1998 IntegrityWare, Inc. signed a joint marketing agreement with GeomWare, Inc and Solid Modeling Solutions. The result of this agreement was the beginnings of a new geometric modeling kernel that is a combination of technologies developed by IntegrityWare, Inc. and GeomWare, Inc. Under this agreement all three companies have the rights to market and sell this new kernel. Solid Modeling Solutions, Inc. took the lead in Marketing the kernel under the name "SMLib")

WOW some Very Bright Minds There.

The people behind Solid Modeling Solutions include, Wayne Tiller, Ph.D., world renowned NURBS expert, formerly the founder and president of GeomWare, Inc., and co-author of "The Nurbs Book". Gary Crocker, MS in computers, was the founder and president of IntegrityWare, Inc. and developer of the TSLib, a component of SMLib. Lastly, Robert Blomgren, Ph.D., was an early pioneer in formulating the NURBS representation, and was a cofounder and former president of Applied Geometry, Inc. He was the co-developer of AGLib, the first commercially available NURBS library, which was sold to Alias Research in 1994, a subsidiary of Silicon Graphics Inc..

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