User avatar
By Ric_535
#2230
nice temporary solution deal_maker :)
User avatar
By iker
#2258
What about the noise using the Diletric Material as a filter?
Too much noise or renders good?

[edit] Why am I asking? , gonna try :idea:

Thanks for the tip!!
User avatar
By iker
#2360
Larry , thanks so much!!! It works perfectly!!
User avatar
By Ric_535
#2547
change the colour in the channel box?, i dont see an option to do this :oops:
User avatar
By iker
#2549
Just select your emitter shader via attribute editor (Select botton on the bottom-left in the attribute editor window) , and then change the RGB in the channel box.
User avatar
By Ric_535
#2551
ah yes thanks!
User avatar
By iker
#2553
I have notice that I have to reverse normals in a default poly sphere to assign an emitter shader if i want this sphere to emitt light from inside.

And if the sphere is too big, increase the intensity, power... a lot.
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