A super quicky displacement render, just playing with stuff 'cause it's fun now.
Maximus: I'm working on getting a reliable method of getting from ZB3.1 into Maxwell. At the moment I just kind of wrestle with it until I like the results.
So far I'm getting the best results by using a slightly dense base model (>10k polys), a 32 bit displacement (single channel, auto range) and then applying it with a displacement value between 1 and 2.
However! The 32 bit displacements have been kinda strange. At first I was getting better results with 16 bit files, but then something magical happened and 32 bit worked great.
I'm still just goofing around though, and I've not really gotten serious about the process yet (partly because I'm still modeling the horrid turkey-skin monster thing -- it's topology blows at the moment).
I'm close to the point where I want to really figure out how to do it right, but so far I haven't found it particularly difficult getting good results. Just a tiny bit of playing around -- 2-3 test renders -- and I'm 90% there with the accuracy of the displacement.
Because of the kind of stuff I'm doing, I'm using adaptive pretty exclusively. That's something else I want to play around with. I really wouldn't mind getting a little bit of that render time back.
