#226708
C I N E M A X W E L L - The New Features List
MAXWELL RENDER PLUGIN FOR CINEMA 4D R9.6+

Cinema 4D Render Options Settings:

-Cinemaxwell will read information from Cinema render options panel automatically for resolution, and pixel aspect.

Zclip support

-MXCamera Tag controls Z Clipping planes. The blue plane is the Near plane and the red plane is the Far plane. Distances
are measured from the camera position for the near and far location. The Clip Plane Size fields set the size of the clipping planes in the viewport. Zclip planes can be seen in the view port for location.

MXCAMERA Tag New Features

Cinemaxwell now supports:
-Cinema 4D Camera Film OffsetX and Film OffsetY are mapped
to Maxwell camera Shift Lens. Note that positive AND negative values are supported.

Maxwell Render Settings Object New Features

-All cameras in the scene are written to the MXS file.

-HDR format can be selected to save renders.

-All image output channels of Studio

-MultiLight

-New Cities List GUI for Physical Sky

-Latitude, longitude and GMT are active no matter what the city is. If any value is modified, City is switched automatically to Custom in the button/pop-up.

-New Settings for Support of Cinema 4D Lights!
A new tab in the Maxwell Options panel and Render Settings object with detailed options to control the mapping of lights.

In the Maxwell Options panel, Lights tab, the number Round SpotLight Segments sets the number of sides of the cone base, from 5 to 24 (almost round...).

The cone material is a diffuse type, with the same color as the emitter ball.
The mapped lights can be hidden from camera and reflections/refractions using the two check boxes in the Lights section of Options panel and Render settings object.


-Supports Next Limit Simulens(tm) feature
A new tab in the Maxwell default options panel and in MXRender settings
object.

-Multiple renders can be started sequentially and multiple instances of mxed can be opened. The PPC version can launch several mxcl and mxed instances concurrently.


New Cinemaxwell Tags

-New tags: Hide To Reflection And Refractions and Hide to GI.


Supports Cinema 4D Lights
Automatic mapping of Cinema4D lights into Maxwell emitters

The light types mapped are:
1.Omni
2.Spot
3.Square Spot
4.Area : Disc, Rectangle, Sphere, Cylinder, Cube, Hemisphere.
5 Spline.
6 Parallel spot
7 Square parallel spot

The intensity is controlled with the Intensity slider, with values in Watts from 0 (0%) to 100000 (100%). The Color control sets the light color.

Omnis are translated into a sphere. Its size can be controlled with the Omni Light Radius value (in Cinema units) and the number of polygons with Omni Light Segments value.

Area lights are translated into the corresponding geometry. The size and shape of the object is set in Light->Details->Area Shape, SizeX, SizeY, SizeZ and Aspect Ratio.

Spots ('round' and square) are mapped into a cone (the shade) with diffuse material with an emitter ball inside. The size of the mapped cone in the scene is that of the spotlight gizmo in the Cinema4D viewport. The size and shape of the cone is set with Light->Details->"Outer Angle", "Aspect Ratio", and "Radius/Decay" (Choose Linear Falloff to move manually this slider). The distance of the emitter ball from the cone apex is set with "Inner Radius" slider (Choose Linear Falloff to use this slider
manually).

Notes:

POLL:
New Poll to determine the most used versions of Cinema 4D for new unreleased Cinemaxwell see ref: http://www.maxwellrender.com/forum/...pic.php?t=23015
Last edited by Tyrone Marshall on Thu Nov 22, 2007 8:58 pm, edited 11 times in total.
User avatar
By Tyrone Marshall
#226716
Quick Tips 101 Cinemaxwell Version 1.5

Before you render, Please make the following checks:

001 Maxwell Camera Tag Shutterspeed 1/(S)
Value input to the tag will be read as "S" in the formula. Pre Cinemaxwell 1.5 scenes will most likely need to be updated. You can input normal shutter speed values here and it will be automatically converted by the plugin.

002 Viewport Editor Camera vs Scene Camera
Make sure if you have a scene camera in your scene with a Maxwell Render Camera Tag that you have this scene camera selected in the viewport rather than the viewport editor camera. The plug-in is very versatile with respect to rendering from the viewport editor camera or scene camera and as such you want to check that you have the appropriate one selected so that your intended camera settings are sent to MXCL. Remember the viewport Editor Camera will send a ISO of 100 and a Shutterspeed of 250 by default.

003 Cinema 4D Materials and Maxwell Material tags or "ERROR: - object Polygon.0 has triangles without material"
This error tends to come up when you have a maxwell render tag and a cinema 4d material tag on the same object and you have not:
Dropped the cinema 4d material into the maxwell material tag texture slot.
To remedy the error should you encounter, just verify that the maxwell render material texture tag has the corresponding Cinema 4D material that contains texture maps in its texture slot area.
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