- Thu Apr 26, 2007 5:13 am
#222573
You are absolutely right. I do love the output that I can get with MR, and I especially enjoy the ease of use. I'm not looking for 'toon' or x-ray shaders, and I know that other renderers are better suited for those funky non-realistic type images.
I guess my main point is that there is nothing clearly stated - in writing - that says what the 'final' release of MR will actually consist of. I want to have a checklist of everything that is supposed to be included, so I can mark off each item as they are released. I believe that I am well within my rights to require that from NL - especially at this stage of the game. I expect to get what I paid for. If I buy a pair of running shoes, I expect them to come with shoe laces......
Can I use MR as it stands now? Yes
Have I been using MR ? Yes, exclusively.
Can I do everything in MR that I want, or should be able to do? No.
Now, granted that I don't do Archvis, or product visualization like the majority of MR users. So my approach is probably very different than the average Joe/Jane. My focus is to capture a mood. One of the things I really like about MR is it's extreme ease of use. When inspiration hits me, it allows me to be creative without having to worry about technical details. However, when I hit a technical wall, I have to stop and try to develop a workaround. By the time I have something figured out, my inspiration has left.
Volume fog is a perfect example. We used to have volume fog back in the day. It worked. It was part of the package I bought into. Now where is it? It's been around two years since that feature has been deactivated. Two years.......... There were so many projects I wanted to do using volume fog, that I eventually had to come up with my own work-around. It's not perfect, but it's sufficient. For quite a while, I've also been wanting to use volumetric lighting. I never got the chance to try this when we had volume fog, so I don't know if it worked then (I'm guessing that it probably did). Unfortunately, my fog trick does not work at all for creating this effect. So guess what.... I have to stop what I'm doing and try to come up with another technique.
Camera motion blur. We had it, then we didn't. Now we have to apply motion blur to our entire scene, and animate it around the camera - instead of the other way around.
Z-depth: Holy-cow, how hard can this be?
Glass. All I can say (and I apologize for the language) is WTF? How long has MR been around? And glass still doesn't work correctly? I'm sure they've got some really brilliant guys over there, sitting around thinking about brilliant things all day. Can't they get all these folks together at the same time and figure this one out? Could someone please explain what the problem is? I just don't get it......
Displacement. I'm pretty sure this was on the original list. Hello....??? All the cool kids are doing it...... Heck, all the un-cool kids are doing it....
Light analysis tool: I'd never use it myself (at least for now), but it was one of the things originally promised. Haven't seen even an attempt done for this......
Regarding shift lenses, micro-displacement, texture baking, clouds, and other things on the wish-list: These items weren't on the original list, so I'm not expecting them. Nor did I expect Studio, MXED, Glare, or Multilight. As far as I'm concerned, those were freebees. NL was under no obligation to provide them, as they weren't on the original list. Not that I don't appreciate having them (though I only really use ML). Had I been in their shoes, I would have saved those for Version 2. I would have rather had them spend their time on just the core and plugins - what was originally promised.
I'd like to think that I've tried to be pretty helpful around here for the most part.....
Anyway, I'm tired. It's past my bed-time.
Peace out!
You're wrong! (Sorry, I couldn't resist!)Mihai wrote:Michael you know, I can't say you're wrong, you can't say I'm wrong.


You are absolutely right. I do love the output that I can get with MR, and I especially enjoy the ease of use. I'm not looking for 'toon' or x-ray shaders, and I know that other renderers are better suited for those funky non-realistic type images.
I guess my main point is that there is nothing clearly stated - in writing - that says what the 'final' release of MR will actually consist of. I want to have a checklist of everything that is supposed to be included, so I can mark off each item as they are released. I believe that I am well within my rights to require that from NL - especially at this stage of the game. I expect to get what I paid for. If I buy a pair of running shoes, I expect them to come with shoe laces......
Can I use MR as it stands now? Yes
Have I been using MR ? Yes, exclusively.
Can I do everything in MR that I want, or should be able to do? No.
Now, granted that I don't do Archvis, or product visualization like the majority of MR users. So my approach is probably very different than the average Joe/Jane. My focus is to capture a mood. One of the things I really like about MR is it's extreme ease of use. When inspiration hits me, it allows me to be creative without having to worry about technical details. However, when I hit a technical wall, I have to stop and try to develop a workaround. By the time I have something figured out, my inspiration has left.
Volume fog is a perfect example. We used to have volume fog back in the day. It worked. It was part of the package I bought into. Now where is it? It's been around two years since that feature has been deactivated. Two years.......... There were so many projects I wanted to do using volume fog, that I eventually had to come up with my own work-around. It's not perfect, but it's sufficient. For quite a while, I've also been wanting to use volumetric lighting. I never got the chance to try this when we had volume fog, so I don't know if it worked then (I'm guessing that it probably did). Unfortunately, my fog trick does not work at all for creating this effect. So guess what.... I have to stop what I'm doing and try to come up with another technique.
Camera motion blur. We had it, then we didn't. Now we have to apply motion blur to our entire scene, and animate it around the camera - instead of the other way around.
Z-depth: Holy-cow, how hard can this be?
Glass. All I can say (and I apologize for the language) is WTF? How long has MR been around? And glass still doesn't work correctly? I'm sure they've got some really brilliant guys over there, sitting around thinking about brilliant things all day. Can't they get all these folks together at the same time and figure this one out? Could someone please explain what the problem is? I just don't get it......
Displacement. I'm pretty sure this was on the original list. Hello....??? All the cool kids are doing it...... Heck, all the un-cool kids are doing it....
Light analysis tool: I'd never use it myself (at least for now), but it was one of the things originally promised. Haven't seen even an attempt done for this......
Regarding shift lenses, micro-displacement, texture baking, clouds, and other things on the wish-list: These items weren't on the original list, so I'm not expecting them. Nor did I expect Studio, MXED, Glare, or Multilight. As far as I'm concerned, those were freebees. NL was under no obligation to provide them, as they weren't on the original list. Not that I don't appreciate having them (though I only really use ML). Had I been in their shoes, I would have saved those for Version 2. I would have rather had them spend their time on just the core and plugins - what was originally promised.
I hope that wasn't directed at me...and the ones who are most obsessive seem to be the ones who are most disappointed! The only time some people post ANYTHING on this forum is when they get a chance to voice their disappointment, and why and so on....but when they DO post, it's 5 nanoseconds after the opportunity has revealed itself


Anyway, I'm tired. It's past my bed-time.
Peace out!

"Skill without imagination is craftsmanship and gives us many useful objects such as wickerwork picnic baskets. Imagination without skill gives us modern art." - Tom Stoppard
My modern art gallery at: http://nws.carbonmade.com/
My modern art gallery at: http://nws.carbonmade.com/