Wow, stunning
I just don't get how you place all those damn tiles with just enough randomness to look man-placed and not just procedurally placed
My only crits if you could call them that would be the MINI looks a bit false (not sure why), and maybe as a nice touch the glass in the windows could be a tad rippled or at least tilted so the reflections are not all unified along parallel walls. It looks industrially flat thick and smooth right now !?
Can anyone explain the logic of a Hdri environment map for lighting THEN using the skylight in Maxwell?
Surely HDR images can encapsulate realistic lighting better than anything else, along with the associated background/sky appearance to match it, and also any reflections in the scene?
Dave