- Thu Mar 22, 2007 7:53 pm
#217171
I understand what you are saying.
I know Maya can find a texture if it is either located in the default "source images" directory or if the texture is in the same directory as the Maya file. How does it know to strip out all the front string?
In other words if I make a shader in Maya and link a texture to it using my hard drive and save. Then you take my Maya file and copy the textures associated with it to your "source images" directory on your hard drive... Maya has no problem finding the texture even though the path to it may be different.
Is it different because its built into the software and not a script?
Anyway I still love this tool... as I mentioned I am just lazy and want Maya to find the textures itself?
Thanks again for sharing your skills with the rest of us
Peter
I know Maya can find a texture if it is either located in the default "source images" directory or if the texture is in the same directory as the Maya file. How does it know to strip out all the front string?
In other words if I make a shader in Maya and link a texture to it using my hard drive and save. Then you take my Maya file and copy the textures associated with it to your "source images" directory on your hard drive... Maya has no problem finding the texture even though the path to it may be different.
Is it different because its built into the software and not a script?
Anyway I still love this tool... as I mentioned I am just lazy and want Maya to find the textures itself?
Thanks again for sharing your skills with the rest of us
Peter