User avatar
By deadalvs
#200821
is there an easy way to combine emitters for multilight?

i tried with simple duplicated cubes, but they are strangely linked to the original cube... the combine command doesn't seem to create an individual emitter... not even deleting the history helps.

any hints for that ?

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deadalvs
User avatar
By deadalvs
#200831
ah.

i see.

the problem is that when i combine three cubes, the initial shading group is reassigned to the newly generated mesh, additional to the assigned emitter .mxm

by simply reassigning the .mxm texture, the initial shading group is deleted and thus, the geometries «separated» and appear clearly as «lights» in maxwell...

thanks guys... :) for the patience... :)

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deadalvs

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