Maya69 wrote:Sorry i have a mac pro and maxwell is slow
but my question is very simple
i want a road map
why because i am small compagny and i need information for choice my futur investisment
example :
"If nl says no speed update before 2008
i can choice two solution :
i buy a new computers for speedly
or
i change a render "
this not again a critic of maxwell render
if i have a information i can choice .................
Just a personal opinion ... from personal observation ... don't shoot...
I used Maya and MR since the first MR came out.
I know a lot of people usin VRay on max.
You might want to take the following into consideration ...
No picture rendered at print resolution will run fast on any renderer.
Simply because of memory issues and operating system limitations.
Nothing will run fast like OSX intel like on Win XP with the same hardware now.
Because currently OSX for Mac pro is a mix between 32 and 64 and a lot of PPC emulation. So wait for Leopard and let's hope it will be without bugs.
(I have a Mac Pro with OSX, Win XP 32 and Win XP 64, a system running on Core Duo 2,13 with XP 64 and a Pentium 4 3.60 GHz with XP 32...
I tested also the C4D 10 demo on all 3 OS on the Mac Pro ... from what I have heard the fastest ever is the cumbersome installation of Linux)
There are a few huge steps just happening in hardware and OS and users need to swollow the risk buying the wrong hardware and waiting for all software to adapt.
This all does not depend on a single software or hardware company.
What I know for sure that tweaking, of a non biased renderer, will go until details of details to come up with a quality that a biased renderer has to offer.
A big learning curve and a lot of particular cases.
A Biased renderer is simply much much more complicated in calculation and my personal opinion is that optimisation might not be depending just on fast code.
On the other hand non biased rendering software needs also a great amount of time to come near reality... specially for the arch viz quality at printing resolution.
I would go around the internet asking people how much time on what machiens and what resolution those VRay or Mental Ray pictures are made.
I worked a lot on PAL resolution and now the step to HD made life very very hard.
So printing resolutions must be very hard and all I can say about those situations ... it's cool they even render.
Another thing I have seen in Arch libraries like the evermotion one ... objects have so many unnecessary polygons sometimes I can't believe people accept to use such objects.
Optimizing objects to reduce polygon count is also very difficult.
Also maybe a useful information is from a movie I saw about the organization of the WETA render farm on linux.
They have 12 sqare miles of render hardware and finally they render on 4k and expect situations of 24 hours/ frame render ... all this on Mental Ray.
So what I would do ... in your sitiation ... but not knowing your context to good ... is first of all if you stick to Maya ... to upgrade to version 8 and try to put Win XP 64 o a different HDD on the Mac Pro.
I think getting used to Windows XP is less cumbersome then starting to learn another renderer.
My own personal opinion is that the maxwell render core is very good and stable. There are plugin workflow issues that will be all removed in short time ... the usual time any company might need to spend.
I again speek for myself without any insider info ... but I am pretty sure work is distributed on paralell track when it comes up to make a new step like NL currently said in the newsletter.
The problem is to get all different tracks to meet at the same point.
Hope all this info helps and does not get to be another source for some dry jokes and unlogic remarcs.