By corneliu
#191855
flingster wrote:c4d not production ready...i laugh at a comment like that...don't waste time with comments like that 1) on a c4d part of this forum 2) get your facts right before bothering...its flame bait for one and its just simply far far from correct.
you are right
Last edited by corneliu on Sun Oct 29, 2006 10:32 pm, edited 1 time in total.
By lllab
#191870
still it is not right what cebas claims. maxon did NOT use final renderas their renderengine. this is an old myth but not correct.

they only bought a GI-photonmapping algorithm from cebas and merged it into the cinema renderer. in fact the pure raytracer of cinema is more advanced than final render. only the gi engine of final render is better.

vray is not far more advanced than maxwell. i talked only about the cinema plugin. the plugin, at least the last official one could be much much better, this is what i meant. in fact maxwellrender itself is exremly advanced.

cheers
stefan
User avatar
By Rochr
#191901
Tyrone Marshall wrote:The software is being updated for one.
Yep, you´re absolutely right. Although it´s to bad it seem to be going backwards, especially regarding workflow.
Tyrone Marshall wrote:Another is that they do not 'throw' out updates when people complain. Hence why you have not seen a new plug-in version just yet. It will come when it is ready and not a moment sooner, irregardless of how much noise anyone makes on the forums or other forums.
Looking back i´ll sadly have to disagree.
Besides, where else should we turn to with our complains? Any email to Next Limit obviously end up in a black hole only to never be heard from again.
Tyrone Marshall wrote:And you are not a beta tester for Next Limit, trust that I know this fact very well. I cannot tell you much but know that you are not a beta tester for Cinemaxwell or Maxwell Render.
Not as in employed by NL no. But in a sense, every customer here are. We did after all pay for a beta, got the beta, got an alpha and a series of betas after that. And as long as we have an experimental half integrated release, i´m still going to consider this program a beta.
By corneliu
#191906
my misstake ...
Last edited by corneliu on Sun Oct 29, 2006 10:32 pm, edited 1 time in total.
By corneliu
#191907
you are right
Last edited by corneliu on Sun Oct 29, 2006 10:31 pm, edited 1 time in total.
By thomas lacroix
#191908
every piece of software got its pros and cons, in term of features, tools and workflow.

the only thing we are expecting is a working plugin with a decent workflow, or at least explanation on why are the texture path absolut instead of relative, why we cannot copy maxwell tags and retain the prop, why on multiple tag object we cannot simply apply differents maps with the same kind of maxwell mat, and so on and so on not to mention that at the very begining only few plugs where to be in developpement ( max and c4d if i do remember) and that the studio option werent on schedule...

dont get me wrong maxwell outup great renders and great lights, but i 'm bit bitter that the only option for me to use it, is a painfull workflow and long hours waiting for a useable 2k interior render, and most of all not getting that more info except from willingfull people ( kuddos mikeV and others)

still expecting to see the light :)
By corneliu
#191910
ok ... please accept my apollogies for upsetting everybody for what I said before ... I will edit my posts to try to take back what I said before.
User avatar
By Rochr
#191911
corneliu wrote:ok ... please accept my apollogies for upsetting everybody for what I said before ... I will edit my posts to try to take back what I said before.
You don´t have to do that. We´re just discussing here and not all of us share the same opinions. People are irritated at NL, not you.
By thomas lacroix
#191912
no problem corneliu, the fact is maxwell at first was presold as a plugin, that few plugs were to come and that its been two years( so we kinda hope at the time it wouldnt take that long) , and that in a production situation ( at least interiors, i know that means harder calculations whatever renderer you'll use) its not as useable we wish it could be at present time, hope futur will get us wrong and that it ll be allright and smooth to use but after two years we dont feel it is

sorry for the programmers i know they probably do their best but we had and still have high expectations

so keep it up guys
By lllab
#191914
i dont understand this "one renderengine against the other", mine is better than yours etc...

i love most engines i have, Finalrender2, its great its fast
maxwell its excellent, not extremly fast but for outdoors not slow.
vray, nice quality, fest, reliable.

i could not decide for one of it, all 3 are my friends...
cheers
stefan
By corneliu
#191918
I never meant to compare different engines or applications all I wanted to point out that things happen also in big houses... and people tolarate some and some not.
...I don't know what to say anymore
Last edited by corneliu on Sun Oct 29, 2006 11:33 pm, edited 1 time in total.
By thomas lacroix
#191920
illab you forgot AR and fryrender ( to come)
:lol:
User avatar
By Tyrone Marshall
#191933
Rochr wrote:
Tyrone Marshall wrote:The software is being updated for one.
Yep, you´re absolutely right. Although it´s to bad it seem to be going backwards, especially regarding workflow.
Tyrone Marshall wrote:Another is that they do not 'throw' out updates when people complain. Hence why you have not seen a new plug-in version just yet. It will come when it is ready and not a moment sooner, irregardless of how much noise anyone makes on the forums or other forums.
Looking back i´ll sadly have to disagree.
Besides, where else should we turn to with our complains? Any email to Next Limit obviously end up in a black hole only to never be heard from again.
Tyrone Marshall wrote:And you are not a beta tester for Next Limit, trust that I know this fact very well. I cannot tell you much but know that you are not a beta tester for Cinemaxwell or Maxwell Render.
Not as in employed by NL no. But in a sense, every customer here are. We did after all pay for a beta, got the beta, got an alpha and a series of betas after that. And as long as we have an experimental half integrated release, i´m still going to consider this program a beta.
Rochr,

As far as work flow is concerned, the process is in development, some techniques are better than others. And a few remain in development. For the time being that is all you have.

A new version that works 100% the way you want it is not coming any faster. But I can tell you that something in the pipeline is getting some attention that will be a lot better than what is currently available.

And no, you have never gotten a version of the plug-in because of how many post you make about how bad things are. It comes when it is ready to come period.

You can use the feedback email that is provided from Next Limit's website.

One post, and as forum leader, I'll check it and see that it gets routed to where it needs to. I cannot tell you more than that, Next Limit has their own development plans and if your request or suggestion works within their time frame and plans then it has a good chance of being implemented in some fashion.

And no, you have never been a beta tester. Next Limit has had their own beta testers many a long term before the first alpha came along. Oh yes, I not only remember that time, but I still have the first alpha ever released! So to put it in retrospect, I have been here even longer than you have, and of more patience. Its all about development and time, just give it some time, and allow people to do their work. :D
User avatar
By Rochr
#192100
Tyrone Marshall wrote: Rochr,

As far as work flow is concerned, the process is in development, some techniques are better than others. And a few remain in development. For the time being that is all you have.

A new version that works 100% the way you want it is not coming any faster. But I can tell you that something in the pipeline is getting some attention that will be a lot better than what is currently available.
I really do hope you´re right about the development process, because there´s no way anyone can convince me that Cinemaxwells current workflow is good. Version 1.0 were by far better, hence the "going backwards". Deleting camera selection and the current tagging system is a step back and adds unecessary time to scene creation.

And no one is expecting a 100% flawless version, but i don´t think some basic features are to much to ask for either. Setting aside the above issues, rendering out in highres is something every renderer should be able to accomplish without a render farm or additional image enhancement software packages.
Better memory management would benefit everyone, not just me.
Tyrone Marshall wrote:You can use the feedback email that is provided from Next Limit's website.
I did. More than once, and actually in a very polite manner.
That´s btw the black hole i was referring to.
Tyrone Marshall wrote:One post, and as forum leader, I'll check it and see that it gets routed to where it needs to. I cannot tell you more than that, Next Limit has their own development plans and if your request or suggestion works within their time frame and plans then it has a good chance of being implemented in some fashion.
I have no doubts that you would forward it to NL, and this has nothing to do with you, but i think i´ll need to pay a fanboy next time i want to suggest something, cause that´s probably the only way NL will listen.

To name an example, i suggested procedurals at one point and basically got most of the A-team as well as all their slaves asking for my blood even for suggesting - and i quote - "Bullshit materials".
Of course if we take a look at the wish list section we can clearly see that now when one of the "accepted ones" made the same request. EVERYONE think it´s a splendid idea...
Tyrone Marshall wrote:So to put it in retrospect, I have been here even longer than you have, and of more patience. Its all about development and time, just give it some time, and allow people to do their work. :D
I admit, you´re a very patient man. 8)
By lllab
#192104
" that Cinemaxwells current workflow is good. Version 1.0 were by far better"

..well sadly thats true. Tyron, could you also pass on, if there is a better way handling assigning the textures. the new 1.1 way is terrible workflow. 1.0 was indeed much nicer from the plugin itself. it is bad to have to manually assign each uvw to each maxwell material. that should be automatic like it was in 1.0 or rc5.

thanks
Stefan

p.s. do you know what i mean?
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