Two weightmapped layers...1 layer per BSDF...it's simple to reach the perfection (maybe this is the reason why my multi-multi-multi materials look so awful!)tom wrote:Thanks ...The cherry candy was easier, it took me five minutes building it and I didn't make any test renders for the cherry.
See it in actionNo coating
No dispersion
No maps
Based on multiple refringence with 6 BSDF having 6 florescent hues stepping 60 degrees from Nd 1.1 to 2.1 stepping 0.2, with 1 dm attenuation each.
Although it's not the same thing and shouldn't be considered as a replacement, it's slightly faster than dispersion and nearly at the same speed with having a coating. Well, but this is 6 BSDF, so I can say it's fast.Mihai wrote:So nice! How are render times compared to dispersion or coating?
yup, found the culprit of the day: a decorative in[…]