- Wed Sep 20, 2006 8:58 pm
#185621
I got tired of the very strange way the plugin chooses what viewport color to assign to MXM materials. (Most of my materials end up white, regardless of color...)
I had the idea to create a new BSDF layer in each material and assign it a weight of zero, so it's invisible in the render. Then add a color map to this layer with the preview color I want for the material, and select this map as the viewport map.
Works beautifully.
I had the idea to create a new BSDF layer in each material and assign it a weight of zero, so it's invisible in the render. Then add a color map to this layer with the preview color I want for the material, and select this map as the viewport map.
Works beautifully.