By JesperW
#185621
I got tired of the very strange way the plugin chooses what viewport color to assign to MXM materials. (Most of my materials end up white, regardless of color...)

I had the idea to create a new BSDF layer in each material and assign it a weight of zero, so it's invisible in the render. Then add a color map to this layer with the preview color I want for the material, and select this map as the viewport map.

Works beautifully.
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By ludi
#185701
But regadless, we expect an plugin who handle this without any workarounds.
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By Fernando Tella
#185707
I guess it would be easy for NL to add a swatch color box and a tick to the mxm material in max so you could override de showing of the material's texture with the chosen color.
By JesperW
#185754
Fernando Tella wrote:I guess it would be easy for NL to add a swatch color box and a tick to the mxm material in max so you could override de showing of the material's texture with the chosen color.
Sometimes you want just a color (say for example for transparent plastics where the preview color is typically an average of the transmittance layer), so that would be nice.

Sometimes you actually want a full map, for example I have some pretty complex materials with several layers with different weight maps, I make an image simulating the rendering result and use this layer to position the UVW mapping.

UI support for both alternatives would be cool, of course...

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