Thomas: Many thanks

but seriously Modo is ridiciously easy to get your head around how it works. I still consider myself a newbie at it because this is like the 2nd time i really model anything with it. Before the toolbox i just messed with spheres, boxes and tested the tools a bit. So all this i learnt as i worked more and more on it.
Modo is easy to use, depending ofcourse on your previous skills and knowledge about this type of modeling. If you ever done standard subdiv/polymodeling then you won't have a problem working with Modo. The time you need is only to adjust to the userinterface, tools and workflow as with any other 3d app. Compared to Silo i'd say it differes slightly, but it's not by much.
Silo is leaning more now with 2.0 towards the Zbrush direction which is great for organic modeling and if that's your bowl of soup then i wouldn't hesitate to go for Silo 2. Personally i can say that Modo works charmingly well for technical and mechanical modeling if you can live with the poor lack of snapping at the moment until Luxology fixed that.
Modeling technical models (hardbody modeling) with Modo is pretty easy, but compared to nurbsmodeling in Rhino it's not really the same world at all. You have to do about 4 times as many operations to get the same result when you subdiv model, if you do the same in Rhino it's much less work to get great result. In the end i'd say it depends on your needs, or your own or your clients needs. If they want nurbsmodels or polymodels
However once you do get up to speed with this type of modeling then you can be as fast if not faster than a nurbsmodeler. It's all really up to you and how fast and effective you can work.
Tom: Thank you so much

i appreciate the kind words from you.
Today's update (again..) yes i got another model now. I thought it was time for a small to place by the main workbench. Perhaps i went a bit overkill on this one but oh well.. can't help it.
Chair - Version #1
Chair - Version #2
Closeup of button with sewing
Lower half of the chair
/ Max