All posts relating to Maxwell Render 1.x
User avatar
By Tora_2097
#180316
after a little investigation i found out that they are aprox. 12.2 km apart. The number is a zip code and if you calculate a virtual route on www.map24.com
you'll see how close/ far they are apart from each other.
By vinys
#180320
Maximus3D wrote:If NL runs a unsecured wireless network then anyone can see whatever they're doing and grab their data without them even noticing it. So maybe that's what happend.. :(

/ Max
I think that NL is aware of this, because fryRender was mentioned on this forum a few months ago.

Maybe your first idea goes into the right direction. But that are specs and i stop here.

- vinys
User avatar
By Thomas An.
#180321
The project started early June 2005.
Author = Chema Guerra.
June 16, 2005
FRY stands for Feversoft RaYtracer.

Formerly known as Photo-realistic Control 4 (PC4), FRY is the non-real-time counterpart for Random Control 4.

On the one hand, RC4 is my real-time VR engine. On the other hand, FRY is my photo-realistic non-real-time engine.

The main purpose of FRY is to bake photo-realistic lighting for its use on RC4 real-time environments. Through the years I've learnt to be humble, but... man... now, this is going to be revolutionary.

By clicking the link below you'll access the page I've set up for FRY. I'll post daily improvements, although I've been giving birth to FRY for more than 2 weeks now.
2005.07.01
Feversoft RaYtracer

What's this all about?

This is the project page for FRY, a physically-based global illumination engine.

FRY is under HEAVY development right now. See below for the latest images and improvements.

FRY implements three different lighting techniques (in order of importance):

# Photon MappingPretty fast
# Very realistic
# Similar in performance and quality to VRay (tm)
# Monte Carlo Path TracingExtremely realistic
# Unbiased rendering
# Similar in performance and quality to Maxwell Render (tm)
# Plain Ray TracingSimilar to 3DSMax's default scanline renderer
By glypticmax
#180333
Aaaaah, the horses are out of the gate!

Few things stoke interest and development like competition.
And here we have the added element of proximity and perhaps a prior association between the principles.
It couldn't have been scripted better in Hollywood.
So let's just sit back, enjoy the show and reap the benefits of genius.
User avatar
By Thomas An.
#180356
isma wrote:new entry fryrender
How did you get to render with FryRender ? ... did you actually *prepurchase* it ?
By Yog
#180360
Perhaps Next Limit have come to realise that their customer service reputation (or lack of) and their ability to stretch the truth beyond the bounds of credibility have damaged their standing in the 3D market, so have sneakily decided to sell the same product under a different name ? :wink:
By daros
#180361
i think fryrender has caustics off.
User avatar
By Thomas An.
#180362
Yog wrote:Perhaps Next Limit have come to realise that their customer service reputation (or lack of) and their ability to stretch the truth beyond the bounds of credibility have damaged their standing in the 3D market, so have sneakily decided to sell the same product under a different name ? :wink:
Very doubtful. Here is some text from their site. The developer "Chema" answering some questions and claims to be entirely unrelated and coincidental :roll: :
chema wrote:to fryrender is a product of Feversoft (http://www.feversoft.com) company of which I am Co-founder, and where we dedicated to the development of visualization technology and interaction in real time (Virtual reality) several years ago. Any relation between MaxwellRender and to fryrender does not exist, unless both are both first physical motors unbiased that have left to the market. The proximity in the dates of exit of v1.0 of Maxwell and the Beta1 of fryrender is mere chance. In fact we had planned the 30 of April from months before knowledge that Maxwell would leave day 26. Aside from the hiper-realistic quality of fryrender, the fundamental difference between ours and any other motor of render existing (not only Maxwell) are the possibility of transforming a scene into surroundings of navigable Virtual reality in real time with the same quality of render. So and as it is described in the Web, this characteristic will be available from Beta 2 (principles of Summer). It will have we on the matter give and abudante information as much in the forum as in the Web from then. Let us create fehacientemente that the functionality of real time (enough revolutionary) will differentiate with clarity our product from any other. Understood exclusively like a motor of render physical, to fryrender it enters being competing of others like VRay, Maxwell, Brazil, FinalRender, etc… but without relation with no of them, neither at product level, nor at level of company. All the technology implied as much in our motor of render as in our motor of Virtual reality they are strictly own, and the development of the same ones has been our activity like company from the beginning. I hope that it is clarified the “commotion”. Wink
User avatar
By rivoli
#180363
daros wrote: i think fryrender has caustics off.
:D now that you mention that, there seems to be quite a lack of them in their gallery. maybe that ghost glass thingy is way too ghostly.
User avatar
By isma
#180364
Thomas An. wrote:
isma wrote:new entry fryrender
How did you get to render with FryRender ? ... did you actually *prepurchase* it ?
hi Thomas An.

I cannot be sure to 100%
the betatesters are known in the Spanish forums
some of them
they also use other motors as vray maxwell brazil finalrender mentalray etc.
I am not a person that thinks about the evil, if he has lied
it damages fryrender and not other render engime,
however you find the topic to this link
http://fryrender.com/phpbb2/viewtopic.p ... 30f7c340fa

I just use fryrender I make you know

thanks
isma
User avatar
By Frances
#180365
Thomas An. wrote:
Yog wrote:Perhaps Next Limit have come to realise that their customer service reputation (or lack of) and their ability to stretch the truth beyond the bounds of credibility have damaged their standing in the 3D market, so have sneakily decided to sell the same product under a different name ? :wink:
Very doubtful. Here is some text from their site. The developer "Chema" answering some questions and claims to be entirely unrelated and coincidental :roll: :
chema wrote:to fryrender is a product of Feversoft (http://www.feversoft.com) company of which I am Co-founder, and where we dedicated to the development of visualization technology and interaction in real time (Virtual reality) several years ago. Any relation between MaxwellRender and to fryrender does not exist, unless both are both first physical motors unbiased that have left to the market. The proximity in the dates of exit of v1.0 of Maxwell and the Beta1 of fryrender is mere chance. In fact we had planned the 30 of April from months before knowledge that Maxwell would leave day 26. Aside from the hiper-realistic quality of fryrender, the fundamental difference between ours and any other motor of render existing (not only Maxwell) are the possibility of transforming a scene into surroundings of navigable Virtual reality in real time with the same quality of render. So and as it is described in the Web, this characteristic will be available from Beta 2 (principles of Summer). It will have we on the matter give and abudante information as much in the forum as in the Web from then. Let us create fehacientemente that the functionality of real time (enough revolutionary) will differentiate with clarity our product from any other. Understood exclusively like a motor of render physical, to fryrender it enters being competing of others like VRay, Maxwell, Brazil, FinalRender, etc… but without relation with no of them, neither at product level, nor at level of company. All the technology implied as much in our motor of render as in our motor of Virtual reality they are strictly own, and the development of the same ones has been our activity like company from the beginning. I hope that it is clarified the “commotion”. Wink
Let me just go and render a virtual reality set with the Maxwell baking feature so that we can compare. Oh wait... Maxwell doesn't have that. :|

Do you think that nobody else could come up with a competing product for Maxwell? And without stealing? The algorithm upon which Maxwell is built is nothing new. People see M~R and think "I can do that and I can do that better." That's to be expected whenever a product is shown to have a successful market.
Last edited by Frances on Sun Aug 27, 2006 3:09 pm, edited 1 time in total.
User avatar
By Thomas An.
#180366
daros wrote:i think fryrender has caustics off.
All engines (except Maxwell) have reflective caustics off (by habbit). That is how they claim fast speeds.
User avatar
By Thomas An.
#180367
Frances wrote: Let me just go and render a virtual reality set with the Maxwell baking feature so that we can compare. Oh wait... Maxwell doesn't have that. :
Irrelevant.

In the patent field, if a prior art device contains components A,B and C and a new proposed design incrorates A,B,C and adds a "D" .... it still infringes. The examiner may pass it as a patent, but it maybe questionable in courts later.

Misconception:
If the components of a device were pre-existing then it is not novel.

Actual:
Novelty is defined as a unique combination of components. The components might be pre-existing, but if they are combined in new (previously) unatemtped ways to form a single mechanism with unique character then it is considered novel over the prior art.

Maxwell needs to be seen in its a entirety ... as a combination comprising (but not limited to) spectral engine + physical camera + physical sky + physically based material system in one rendering package that functions as a digicam.
Last edited by Thomas An. on Sun Aug 27, 2006 3:52 am, edited 2 times in total.
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