- Fri Jul 14, 2006 1:02 am
#170964
1) It looks like currently the SDK buffers the entire scene in memory, and then writes it to an MXS file in one go. This doesn't seem like a good way to go because you're never going to be able to export really large scenes this way, especially if you assume that an art tool is currently sucking down a lot of memory itself. It would be much nicer if the export was a streaming process, where you handed triangles to it and they got dumped immediately to some temporary files, and then when you're all done it gathers them all into one file, but the whole scene doesn't need to be in memory at any time.
2) I didn't see any MXI loading / access in there. It seems like this would be a good addition.
Apologies in advance if either of these is already addressed - I haven't dug into the SDK too deeply yet.
- Casey
2) I didn't see any MXI loading / access in there. It seems like this would be a good addition.
Apologies in advance if either of these is already addressed - I haven't dug into the SDK too deeply yet.
- Casey