- Wed Jun 07, 2006 6:45 pm
#159817
i am not the best at c++ so i dont use the sdk often. i do use MEL alot. i have created a mel script that can translate maya shader to MXM and then togle between the two (like sceen states in max) the only problem is i use the MXPlastic attributes and it does not have all the desired attributes (ie transparency color & transparency map)
so. could you create a maya shader that has access to all of the color/map attributes. if so i can easily adapt the script to translate full the shading network.
so. could you create a maya shader that has access to all of the color/map attributes. if so i can easily adapt the script to translate full the shading network.


- By Jochen Haug