- Wed Jun 14, 2006 9:48 pm
#161363
Oh boy! Just what everyone wants. MORE BALL RENDERS!
I was just goofing around with dispersion effects and multi-layer BSDF. This was kinda fun.
I used the fake birefringence trick with a reasonably quartz-like material. Just to see what would happen, I made one of the layers with a mush shallower attenuation. Somewhat unsurprisingly, that didn't seem to make much difference.
The inclusions are just the gold complex IOR file with a tiny bit of bump map. There's a slight bump map on the quartz too, and a texture map controling the layer mixing.
Oh boy! Just what everyone wants. MORE BALL RENDERS!
I was just goofing around with dispersion effects and multi-layer BSDF. This was kinda fun.
I used the fake birefringence trick with a reasonably quartz-like material. Just to see what would happen, I made one of the layers with a mush shallower attenuation. Somewhat unsurprisingly, that didn't seem to make much difference.
The inclusions are just the gold complex IOR file with a tiny bit of bump map. There's a slight bump map on the quartz too, and a texture map controling the layer mixing.
Zak Jarvis
www.voidmonster.com
www.voidmonster.com