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By Ric_535
#14860
quick solution - render everthing on its side :)
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By iker
#14862
I think is because in Rhino Z axis is UP , if you change to Y UP everuthing seems to be right (just testing it right now)
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By tom
#14889
it seems rhino plugin is a bit drunk 8) we were at the bar...
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By Eric Lagman
#14895
Iker I did not know you could change the y axis to up in Rhino. Where do I do this at. I looked all over my options, but could not find anything.
By DELETED
#14897
DELETED
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By Eric Lagman
#14902
I don't think it is an option. I will ask over at the rhino news group and see if anyone there knows.
By DELETED
#14903
DELETED
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By iker
#14909
There's no command to change the axis in Rhino , I'm investigating if there's a way to do it with CPlanes.
Right now I'm just rotating the whole scene :cry:
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By Frances
#14912
iker wrote:There's no command to change the axis in Rhino , I'm investigating if there's a way to do it with CPlanes.
Right now I'm just rotating the whole scene :cry:
That is Maxwell's job.
User avatar
By andronikos916
#14926
tom wrote:it seems rhino plugin is a bit drunk 8) we were at the bar...
haha... I can't imagine with all these plugins comming the headache of NL guys...

...cy,
A
User avatar
By Thomas An.
#15756
Pablo,

From my tests so far it seams that "Rhinoll" physical sky is oriented to the Y axis of the world system instead of the Z axis. Rolling the camera is not something that we do customarilly (at least I never do it).

-
User avatar
By Frances
#15772
My camera isn't rolled either.

Pablo, have you considered using a transform matrix on the Rhino camera?

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