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By aitraaz
#134658
:shock: kind words all :)

@leoA4D - yup, carpet is just bump, it worked out ok with a good high res texture. No. 4 is a double layer glass facade with serigraphy line patterns on both sides of both glazing panels - a bitch to render (tried a few other apps, with gi/shadows it was hellish) - ironically, with its known limitations with sunlight/glass, maxwell was a lifesaver for this view - the serigraphy patterns were modelled ( :shock: ), but the effect came out not too bad, and it rendered pretty fast at high res. Still rather noisy, but more than acceptable for print (in this case, at least). :)

Same view a bit further:

Image

2nd proposal of view 2 - dunno, it really didn't come out to well either way. Clearly I dont have a firm grasp of how to light the space...

Image
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By Xlars
#135546
Wow, cool and original renders ... excellent stuff
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By Fernando Tella
#135559
I think this last one is asking for indirect illumination; hide the emitters over the panels on the ceiling looking up so light bounces on the ceiling (should be white?)

Great stuff.
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By jdp
#135679
the GGGW (gigantic geometric glass wall) is really cool and inspiring. I like it a lot! :lol:
and I also love the atmosphere in the interiors. :D
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By aitraaz
#135681
Cheers!

@Xlars: thnx mate :)
@Fernando Tella: thnx your right - that view would look better with the lamps pointed towards the ceiling, with maybe one or two spot lights in the foreground for hi-lites. Ceiling is dark brown ( :shock: )... I'll try this thnx :)
@JDHill: Yep :shock:, good call!! :D
@jpd: thanks yo! :D
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