lsega77 wrote:
With this image I don't understand why it seems that the edges are darker and the middle so overbright. I know my lights are somewhat away from the wall but I don't think that light attenuate that drastically along the sides (if that makes sense).
The illuminance in the centre of the room has a contribution from all the lights in the room (depending on the cut of angle of the louvre), so will always be brighter. The edge have far fewer luminaires contributing to the light level at any one point so to compensate, the space between the wall and the centreline of the first fitting should be no more than half the general centre to centre spacing across the room. In this case the effect is amplified by the grouping of luminaires toward the centre of the room.
The way the vray render was set up (invisible area light below louvre) will give you a light distribution more akin to a light fitting with an opal diffuser, a very wide distribution. Which is why the light cutoff is so high on the walls. A specular (read mirror finish) louvre, in general has a much narrower distribtion and will give you something much more like the maxwell images in reality.
What I'm saying is that the maxwell light distribution is more realistic given the geometry of the light. If you want the lighting to look like the vray one, you can do one of the following:
1. fake it with invisible area lights (seen that you can do this somewhere if you hide emmiters in studio)
2. Change the lighting layout (closer to walls, more evenly spaced)
3. Change the light fitting to something with a much wider distribution. Which would be fine IMHO unless the space has lots of VDU's in it.