- Sun Mar 20, 2005 8:11 pm
#11053
This might violate the spirit of the "physically accurate" aspect of the MR system, but I'd like to see something like the "technical camera" script (3dsMax) or Cebas' "architectural field camera" in the MaxwellRender.
It would be great to be able to use wide angle lenses (esp. with interior scenes) and still achieve a one- or two- point perspective look.
Any difference in elevation between the Maxwell camera and its target usually gives a distinct three- point perspective look, so most of the time one has to keep the camera pretty level to avoid it.
Maybe there's a way (yeah, easy for me to say!) to write a physically accurate PC perspective correcting lens for the Maxwell camera.
Mahalo,
-Fritz[/i]
It would be great to be able to use wide angle lenses (esp. with interior scenes) and still achieve a one- or two- point perspective look.
Any difference in elevation between the Maxwell camera and its target usually gives a distinct three- point perspective look, so most of the time one has to keep the camera pretty level to avoid it.
Maybe there's a way (yeah, easy for me to say!) to write a physically accurate PC perspective correcting lens for the Maxwell camera.

Mahalo,
-Fritz[/i]