....certainly looks like the betatrofaster wrote:I have a feeling it's a Beta render with every workaround known to man...
Nah, more like a V-Team'eraitraaz wrote:Uh huh...looks good, then. You been promoted to the A-Team, mate?
Sadly it kind of is. But no more so than Maxwell.rivoli wrote:this is not another hoax, is it?
Bingo, we have a winner. Yes it is Vray w/ PPT set to sample size of 0 (unbiased). Now for some reason Vray doesn't have these issues with it's unbiased solution. So what's the deal NL? Why is it so hard? Well of course it's your direction and your undying "Unbiased of bust" mentality.aitraaz wrote: or a vray render? Could it be?
To the minority of 3% worldwide?adehus wrote:I'm thinking that NL needs to be nicer to it's OSX users, cuz Windows users are going to be buying Vray (at least until Chaos comes out w/Vray for OSX)
The Pixel Artist wrote:Now also keep in mind that none of you could really tell a practical difference...
Sorry, but when a person isn't completely involved in counting the number of bounces through various materials in all of these examples, the difference is more than apparent. For me it was, anyway. I couldn't have told you what renderer it was, but it was definetely *not* Maxwell.JDHill wrote:...it's not Maxwell...
Not to nitpick, but scroll up a few...adehus wrote:Umm.. of course- it didn't show Maxwell's signature screwy shadows. Aside from that, your point would be more persuasive if you'd have made it before the 'game' was up.JDHill wrote: I couldn't have told you what renderer it was, but it was definetely *not* Maxwell.
But he didadehus wrote:Umm.. of course- it didn't show Maxwell's signature screwy shadows. Aside from that, your point would be more persuasive if you'd have made it before the 'game' was up.JDHill wrote: I couldn't have told you what renderer it was, but it was definetely *not* Maxwell.
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