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Subtile white marble (so difficult...)
Posted: Thu Jun 04, 2015 11:14 am
by MrC11111
Hello
I have tried to create one's with a wax material base from the library, but I'm really not a master

...
The very subtile transparency/reflection/sparkling is so difficult to achieve!
Some example of my goal (and the wax base, but nothing worked from it...)

Re: Subtile white marble (so difficult...)
Posted: Fri Jun 05, 2015 11:34 am
by MrC11111
No answer... I think that it is too simple for you.
I have the V2, and the material editor is not so easy for a guy like me, I saw that in the V3 Maxwell has made a new way to build materials, more intuitive and friendly, like me

Re: Subtile white marble (so difficult...)
Posted: Fri Jun 05, 2015 6:35 pm
by Mihai
Show what you got so far, motivates people to help

Usually with marble you need very high scattering and pretty big attenuation distance. Try to start with the milk preset, then decrease the saturation of the blue scattering a bit, and increase coefficient to about 2000 or more. You can play with the asymmetry to make it deeper scattering (negative asymmetry, up to -0.85).
Re: Subtile white marble (so difficult...)
Posted: Mon Jun 08, 2015 8:47 pm
by MrC11111
Thank you Mihai. I will try from the sss milk and I'll follow your idea,
thank you

Re: Subtile white marble (so difficult...)
Posted: Sat Jul 11, 2015 11:57 pm
by eric nixon
I had a go, It is a tricky material to make because its inherently slow, achieving its lightness from the 'depths'.
I'm getting a benchmark of around 170 on my machine for the simball which is pretty slow
I think negative attenuation is the key here (I used -.4). and a very high coeff (I used 20000, it doesn't affect rendertime, assuming you compensate by making the sss darker) keeps it solid loking in thin areas. Otherwise its a basic glass with nd1.48 ... these values are just guesses though.
I was wondering why there is discussion sometimes about adjusting attenuation depending on the size of an object?, surely marble is just marble whatever size it ends up. Personally I haven't been worrying about the scale of objects when applying sss materials and that's been working so far..... so why is it mentioned?, and I've noticed its actually a function of the translucent wizard.. Is it just a convenient way to change the look without worrying about the reality?
Re: Subtile white marble (so difficult...)
Posted: Tue Jul 14, 2015 12:21 am
by eric nixon
Re: Subtile white marble (so difficult...)
Posted: Tue Jul 14, 2015 7:28 am
by Hervé
the budda looks more like porcelain.. spec too tight..

Re: Subtile white marble (so difficult...)
Posted: Tue Jul 14, 2015 2:15 pm
by eric nixon
Yes it looks a bit wrong. Roughness was set to zero, (it appears to render the quickest) but it can be whatever you want, although keeping the roughness fairly low is preferable speedwise.
Re: Subtile white marble (so difficult...)
Posted: Wed Jul 15, 2015 12:04 pm
by eric nixon
Update, with coeff 10000 and noise mapped roughness.

Re: Subtile white marble (so difficult...)
Posted: Wed Jul 15, 2015 1:33 pm
by Hervé
I think you could try a nice fine noise bump to get the roughness just right.. (?).. if I look at the photo close up marble face..
Re: Subtile white marble (so difficult...)
Posted: Wed Jul 15, 2015 4:33 pm
by eric nixon
Yeah, thats exactly what I did.
noise mapped roughness.
Ah, but you mean scale it up large enough to see actually see the noise, yes that could help.
This 'marble' material looks very similar to cake icing, and a few other things probably..
Re: Subtile white marble (so difficult...)
Posted: Thu May 05, 2016 3:43 pm
by MrC11111
Hello
Eric what you have got is 1 billion better than mine, in fact I used a basic thing without any effect, very poor at the end...
Do you think that you could share with me your final mxm?

Re: Subtile white marble (so difficult...)
Posted: Thu May 05, 2016 5:56 pm
by tom
Try Translucent Material Assistant and begin with Flint preset. Decrease scale to 0.2-0.3 or the way you like. Eric, yes the scale is just a practical factor for achieving the desired look in different object sizes while keeping the same combinaion of parameters.
Re: Subtile white marble (so difficult...)
Posted: Fri May 06, 2016 5:10 pm
by MrC11111
Re: Subtile white marble (so difficult...)
Posted: Tue May 10, 2016 1:23 am
by eric nixon
model is 48cm high
http://www.mediafire.com/download/e7enk ... marble.mxm
This is a mw3 file. I followed Toms advice, to tweak the flint preset. I tweaked it for maximum brightness.
Gave up on my previous attempt, the 'soapy' marble, it was really slow, good for porcelain maybe..