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"Hidden From Camera" Doesn't Seem to Work

Posted: Tue Dec 17, 2013 9:00 am
by Earl_P
I am just a noob learning Maxwell so forgive me if there is some obvious thing I'm not doing right here. I am using Maxwell Render 2.7.20.0 x64 with Rhino 4, with Windows 8.1. I have placed some emitters in my building and checked the "hidden from camera" box, but when I render they are clearly visible and not at all hidden. Is there something I'm missing?

Here is a screenshot of my emitter and with the "hidden from camera" box checked:
http://files.parsonarchitecture.com/Screenshot.jpg

Here is a sample of the same view rendered:
http://files.parsonarchitecture.com/test-render.jpg

Thanks in advance!

Re: "Hidden From Camera" Doesn't Seem to Work

Posted: Tue Dec 17, 2013 1:03 pm
by tom
Are they behind window panels? Glass maybe?

Re: "Hidden From Camera" Doesn't Seem to Work

Posted: Tue Dec 17, 2013 5:14 pm
by Earl_P
Yes. I was experimenting with some glass. Is that somehow making the emitter show up?

Re: "Hidden From Camera" Doesn't Seem to Work

Posted: Tue Dec 17, 2013 5:27 pm
by seghier
i try with sphere ; window and small building and hide from camera work fine ( i use the last version of the plugin)

Re: "Hidden From Camera" Doesn't Seem to Work

Posted: Tue Dec 17, 2013 6:41 pm
by tom
Earl_P wrote:Yes. I was experimenting with some glass. Is that somehow making the emitter show up?
Yes. Seeing an object through a dielectric involves refraction. Therefore, you additionally need to hide it from reflections/refractions.

Re: "Hidden From Camera" Doesn't Seem to Work

Posted: Tue Dec 17, 2013 6:53 pm
by seghier
tom wrote:
Earl_P wrote:Yes. I was experimenting with some glass. Is that somehow making the emitter show up?
Yes. Seeing an object through a dielectric involves refraction. Therefore, you additionally need to hide it from reflections/refractions.
i use ags material for glass . one sphere with emitter material and hide from camera work fine

Re: "Hidden From Camera" Doesn't Seem to Work

Posted: Tue Dec 17, 2013 7:12 pm
by Fernando Tella
If your glass is a regular glass (with refraction), the object should be hidden from refractions, I think.

Re: "Hidden From Camera" Doesn't Seem to Work

Posted: Tue Dec 17, 2013 7:43 pm
by Earl_P
Hiding from reflection/refraction did the trick! Thanks! :D

Re: "Hidden From Camera" Doesn't Seem to Work

Posted: Tue Dec 17, 2013 7:55 pm
by seghier
Earl_P wrote:Hiding from reflection/refraction did the trick! Thanks! :D
why you don't use ags material

Re: "Hidden From Camera" Doesn't Seem to Work

Posted: Tue Dec 17, 2013 7:57 pm
by Fernando Tella
If your glass has a frame it's better to use AGS (which has no refraction); it's faster to render.

Seghier is like AGS: faster. :P

Re: "Hidden From Camera" Doesn't Seem to Work

Posted: Tue Dec 17, 2013 8:08 pm
by seghier
Fernando Tella wrote:If your glass has a frame it's better to use AGS (which has no refraction); it's faster to render.

Seghier is like AGS: faster. :P
:lol:

Re: "Hidden From Camera" Doesn't Seem to Work

Posted: Tue Dec 17, 2013 9:17 pm
by Earl_P
Thanks for the AGS suggestion - I just figured out how to add that material with the wizard. :)