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Re: How to edit this material ?

Posted: Fri Dec 13, 2013 10:54 pm
by seghier
you can use any method you think that give you the best result
i duplicate layer and move it above the line and use the eraser ; it's simple method
the best method is to create uv map for your model and than you can create texture more better

Re: How to edit this material ?

Posted: Fri Dec 13, 2013 11:16 pm
by Steve Jepson
That is a good way to do this seghier, thanks.

This was not something that required a very good rendering but if it was, how do I get the best results rendering an object like this chair?

Do I need to put something around it to reflect the light better or would that make any difference?



This is the result the fabricator was happy enough with so he could show his customer about what to expect.
Image

Re: How to edit this material ?

Posted: Fri Dec 13, 2013 11:42 pm
by seghier
when you pack and go your scene you must zip the folder ( mxs + textures)
and if you want brushed metal you need to create metal and play with texture and settings to get what you need
i use v3 and i don't know if the material i created is compatible with v2
https://www.dropbox.com/sh/g6zgl7nt1c97 ... /metal.rar

Re: How to edit this material ?

Posted: Fri Dec 13, 2013 11:46 pm
by seghier
for rendering you can use hdr image or create 3 plane lights with studio

Re: How to edit this material ?

Posted: Sat Dec 14, 2013 1:23 am
by Steve Jepson
thanks seghire,

That texture works much better than the one I tweaked.

Re: How to edit this material ?

Posted: Sat Dec 14, 2013 4:01 am
by seghier
thanks ;)

Re: How to edit this material ?

Posted: Mon Dec 16, 2013 7:51 pm
by eric nixon
This thread is too funny, reminds of the film Idiocracy, btw that mxm is bogus, like bubba said - you need to remove the highlights, any texture that has extreme lightpollution (highlights or shadows) is basically useless.

Re: How to edit this material ?

Posted: Mon Dec 16, 2013 8:08 pm
by seghier
eric nixon wrote:This thread is too funny, reminds of the film Idiocracy, btw that mxm is bogus, like bubba said - you need to remove the highlights, any texture that has extreme lightpollution (highlights or shadows) is basically useless.
your comment remind me when the police come in the end of the film just for make the end

Re: How to edit this material ?

Posted: Mon Dec 16, 2013 8:12 pm
by Bubbaloo
Level out those highlights, then make it a normal map and use it on a shiny metal material. That's where I would start anyway.

Re: How to edit this material ?

Posted: Tue Dec 17, 2013 11:06 am
by Steve Jepson
eric nixon wrote:This thread is too funny, reminds of the film Idiocracy, btw that mxm is bogus, like bubba said - you need to remove the highlights, any texture that has extreme lightpollution (highlights or shadows) is basically useless.
What is too funny about this post? I got the help I needed, the client got the images they were after, and I have been paid for it.

I don't see that you can do it any better than I can. You can download the model and show me how much better you can make it look. Then I can laugh at this post too.

Re: How to edit this material ?

Posted: Tue Dec 17, 2013 1:03 pm
by eric nixon
heres a compromise, renders quick 2mins-sl14. a gift for your client from da internets..

Image Its still bogus but maybe useful seeing as your client has seen that reference already.

https://www.mediafire.com/?sf0cy8pfnrci7k4

I just used seggy's map. btw this isnt a reply to your post, I hadnt read that. Making that material properly with a real aniso angle map would be tricky.