An emitter only visible to the camera?
Posted: Wed Sep 25, 2013 12:52 am
I'm currently modeling the Space Station from 2001: A Space Odyssey (I only have the main elements so far, and I'm a long way from the small details).
My current problem has to do with the windows. Here's an image of the windows as seen in the movie:
When I render my scene, using an emitter plane located behind the windows, I necessarily get the result below instead:
The illumination at the bottom of the windows doesn't seem to be present in the movie (I don't know how that was possible, but that's how it is). The fact is that these reflections are very annoying, specially when the space station is seen from afar.
Any idea on how these reflection could be eliminated? I guess what would be needed would be to have the emitter behind the windows be only visible to the camera and invisible to everything else in the scene. Can this really be done?
Thanks
My current problem has to do with the windows. Here's an image of the windows as seen in the movie:
When I render my scene, using an emitter plane located behind the windows, I necessarily get the result below instead:
The illumination at the bottom of the windows doesn't seem to be present in the movie (I don't know how that was possible, but that's how it is). The fact is that these reflections are very annoying, specially when the space station is seen from afar.
Any idea on how these reflection could be eliminated? I guess what would be needed would be to have the emitter behind the windows be only visible to the camera and invisible to everything else in the scene. Can this really be done?
Thanks