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Using ambient occlusion to mask materials?

Posted: Wed Sep 04, 2013 12:54 pm
by bograt
Does anyone have a way to mask textures using ambient occlusion? I can think of some really long winded ways involving screen mapping but I would rather avoid that. I also want to avoid applying AO filters in post.
Cheers

Jules

Re: Using ambient occlusion to mask materials?

Posted: Wed Sep 04, 2013 2:52 pm
by polynurb
any package that can bake (AO) maps onto geometry would be suitable.

so you would re-import the geometry with UVs unwrapped being on channel0, which will be your masking channel.

Re: Using ambient occlusion to mask materials?

Posted: Wed Sep 04, 2013 5:29 pm
by bograt
I will try that, thanks.
I really miss the option to plug things other than textures into the map slots!