...where "hard" politely means "not possible"... ohtom wrote:It's quite hard to simulate this material accurately using normal/bump mapping. Ideally, it requires to be modeled accurately down to the microns or needs a dedicated shader.
np. tutaj: https://www.youtube.com/watch?v=Xo0Q8l[…]
Maybe start a fresh file and create some new AGS g[…]
Sexy!! as always! Great job!!
I think the key may be not working, but there are […]