All posts related to V2
User avatar
By Fernando Tella
#370100
Hi,

Is anybody using ior files lately? I have found some strange things with some files. When using, for example, most of the zinc files, which are supposed to be opaque materials, when the material is backlit it behaves like if it were translucent or had thin sss. With the more common ior files, like gold, copper and so it doesn't happen.

You can try in mxed: add a layer, change the preview to a backlit scene (leaf, for example), change to measured data mode, choose zinc_selenide.ior and refresh preview. Here it shows wrong.

Any one else noticed?

Thanks!
User avatar
By eric nixon
#370102
Confirmed here, noticed quite a few iors do it, also noticed those iors are VERY slow when applied to solid geometry? guess there are some buggy iors we never used/ noticed before..

Is a bit troubling :?
User avatar
By Fernando Tella
#370107
Thanks Eric. I noticed when using a zinc material that used to work quite nice in the past (hey where does that light under the roof come from? :P ) but it happens with plenty of IOR files. I wonder whats causing it.
User avatar
By Half Life
#370109
Germanium is particularly slow, I talked about this in one of my old tutorials as a reason using K value based metals was more practical than ior.

Anyway ior is fully capable of sss, which is part of the slowdown.

Best,
Jason.
User avatar
By eric nixon
#370111
Yeah its a bug in some ior files, at least HL confirms its not a new development.

BTW ior's dont have any sss.
User avatar
By Mihai
#370113
It could be because some of those IOR files where created by hdesbois by interpolating ND data and we included them with the install. Just a hunch but maybe that's what's happening...
User avatar
By Q2
#370134
Same happens to me with indium gallium antimonide(30 gallium).

That finally explains my lightleakage problems!

Anyone have a list of the affected IOR's which cause these problems so we can avoid them?

And is there a chance that NL will correct this in V3?

Cheers

Q!
User avatar
By tom
#381108
I was checking zinc selenide as a failing example and found decreasing 6.5 (3rd value in the header of the file) to 1.9 saved if from rendering transparent. We need to make sure if this is something to be fixed with these ior files or a bug of engine. Stay tuned.
User avatar
By Fernando Tella
#381113
I bet on bug. Those same ior files worked fine a long time ago, can't tell exactly when, with previous versions of Maxwell. I found the problem using a material from my library which I created and used without problems before (around year 2010).
User avatar
By tom
#381115
Makes sense, because that value 6.5 is technically cannot be wrong in any way. So, we're going to check what's wrong with the engine. Thanks for reporting it!
User avatar
By tom
#381132
Fernando, could you please check if you have this problem on closed volume objects? We think this is only problem with open surfaces...
By nachob
#381140
Hi Fernando,

Its similar to the behavior you see when applying a dielectric or a SSS to a plane, it may look similar but its no correct. In the way it works here, the IOR could have dielectric properties and the engine is acting as the object where its applied has thickness. In your example, putting you camera inside a cube is like putting inside several planes, so its the same problem. For an IOR to work correctly must be applied to objects with thickness.

nachob
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