- Wed Jul 03, 2013 2:28 pm
#369057
Hi, I have this interior render, and can't get rid of the noise.
I followed all the rules on optimizing the scene, simple materials with max 2 bdsf, no intense colors or white (max 230), no lambertian roughness, no intersection of emitters, normal emitter values etc etc.
there are 18 white spots, 30 red spots, a huge invisible emitter plane above the car and 4 smaller ones at each side below the car. the spots are just a triangle emitter with a 6sided cilinder around it.
what did I overlook?
this render has reached sl18 in 30 minutes. it is supposed to be an animation with 350 frames, I only can afford 1 hour rendertime per frame, so the noise won't be gone in twice the time of what I have here.
thanks for advice!
wim
Uploaded with ImageShack.us
I followed all the rules on optimizing the scene, simple materials with max 2 bdsf, no intense colors or white (max 230), no lambertian roughness, no intersection of emitters, normal emitter values etc etc.
there are 18 white spots, 30 red spots, a huge invisible emitter plane above the car and 4 smaller ones at each side below the car. the spots are just a triangle emitter with a 6sided cilinder around it.
what did I overlook?
this render has reached sl18 in 30 minutes. it is supposed to be an animation with 350 frames, I only can afford 1 hour rendertime per frame, so the noise won't be gone in twice the time of what I have here.
thanks for advice!
wim
Uploaded with ImageShack.us