All posts related to V2
By wimver

is there a way to exclude some objects from the alpha channel but include them for the render channel without having to render twice (which I do now)?

the reason is, I have glass objects, which need the refraction from the background, but I don't want the background rendered, so I want an alpha channel that excludes this background.


btw, still the same request over and over but, rou[…]

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