- Wed May 15, 2013 3:04 pm
#367816
I found this great little tutorial for Arnold, in which the ocean looks superb;
https://support.solidangle.com/display/ ... splacement
NB: This is their image, not mine!

And I thought I'm sure Maxwell could do just as well! They include a free Vector Displacement map which I used in Maxwell and whilst it worked, the displaced surface was very 'pixelated' (or 'voxelated as it's 3D!).
NB: Go to Arnold tutorial link above for full sized *.exr texture

I turned the displacement subdivisions up to 16 and it got a bit better but still very 'angular'. I did try 32 but the computer froze (or should I say melted!) NB: I used a vector scale of 0.1 for X,Y & Z (a scale of 1 is way too big!)
Does anyone have any experience with vector displacement in Maxwell?
P.S. this isn't for an immediate project (although it may come in handy), I just wanted to show that Maxwell could do it too!
https://support.solidangle.com/display/ ... splacement
NB: This is their image, not mine!

And I thought I'm sure Maxwell could do just as well! They include a free Vector Displacement map which I used in Maxwell and whilst it worked, the displaced surface was very 'pixelated' (or 'voxelated as it's 3D!).
NB: Go to Arnold tutorial link above for full sized *.exr texture

I turned the displacement subdivisions up to 16 and it got a bit better but still very 'angular'. I did try 32 but the computer froze (or should I say melted!) NB: I used a vector scale of 0.1 for X,Y & Z (a scale of 1 is way too big!)
Does anyone have any experience with vector displacement in Maxwell?
P.S. this isn't for an immediate project (although it may come in handy), I just wanted to show that Maxwell could do it too!