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New windows, right priority

Posted: Wed Mar 13, 2013 10:25 pm
by Tok_Tok
When I'm rendering in the background I often do material changes. When I open the Material editor from Windows Explorer or from inside 3ds Max, the CPU priority for both the background render and the Material editor are set to the lowest priority. I don't know why but Maxwell Render always gets priority over the Material Editor and thus making it very slow. The solution for this is ofcourse changing the priority by hand in the Task Manager but that get's very annoying after a while.

Is there a way to change this permanetly?

Re: New windows, right priority

Posted: Thu Mar 14, 2013 2:01 pm
by choo-chee
I know what you're talking about.... but I think that if I put another one into the wish list I will be banned ;)
Anyway I got an advice from mihai I think, for maya - you can always use the "import" button instead of "library" button and than you are at normal priority,
and after the first time that you have to browse to the library path, your'e done ...

Re: New windows, right priority

Posted: Thu Mar 14, 2013 5:37 pm
by Mihai
Try this (doesn't work on Win8 though):

http://www.askvg.com/how-to-permanently ... k-manager/

Re: New windows, right priority

Posted: Thu Mar 14, 2013 7:25 pm
by Tok_Tok
Thanx Mihai! That will help.

But I'm still wondering why is the priority of the Material Editor the same as the Maxwell Render client? Seems to me this would benefit everyone while working on projects and editing materials.