Maxwell Grass Modifier Problems
Posted: Fri Dec 21, 2012 11:04 pm
I've been trying to use Maxwell Grass in a project where the topography to which the modifier is applied is rather large, and I'm having some speed issues with the render process. Everything runs smoothly until I get to "[Extension MGrassP] Allocating grass data structures" which either hangs or takes so long that the process is unviable.
My scene is a Revit project brought into 3DS Max, Maxwell materials applied and .mxs and .mxi files generated. I open the mxs file in studio to add the grass modifier using "fast generic grass for housing projects" settings listed at support.nextlimit.com/display/knfaq/Grass+Examples . I used LOD settings of 5m / 50m / 5%; display settings of 100% / 100000.
I was able to render the grass successfully yesterday, but today after assigning more maxwell materials to the scene, I am unable to progress past the allocating stage. It's possible I don't remember my LOD settings, or something. Anything about my process stand out as incorrect?
Thanks in advance
[A bit more info]
I figured I'd post the whole MGrassP console output, since that seems to be where my problem lies.
[Extension MGrassP] MWGrass : 13962150, Points per grass blade : 4
It then goes into the allocating stage, where it hangs. Is the MWGrass number too high? The topography is rather large, but again I WAS able to successfully render the grass yesterday, just without many maxwell materials applied to the scene, and I may have forgotten what my LOD setting was.
My scene is a Revit project brought into 3DS Max, Maxwell materials applied and .mxs and .mxi files generated. I open the mxs file in studio to add the grass modifier using "fast generic grass for housing projects" settings listed at support.nextlimit.com/display/knfaq/Grass+Examples . I used LOD settings of 5m / 50m / 5%; display settings of 100% / 100000.
I was able to render the grass successfully yesterday, but today after assigning more maxwell materials to the scene, I am unable to progress past the allocating stage. It's possible I don't remember my LOD settings, or something. Anything about my process stand out as incorrect?
Thanks in advance
[A bit more info]
I figured I'd post the whole MGrassP console output, since that seems to be where my problem lies.
[Extension MGrassP] MWGrass : 13962150, Points per grass blade : 4
It then goes into the allocating stage, where it hangs. Is the MWGrass number too high? The topography is rather large, but again I WAS able to successfully render the grass yesterday, just without many maxwell materials applied to the scene, and I may have forgotten what my LOD setting was.