- Tue Dec 11, 2012 11:09 pm
#363510
Hi, I have an animation I want to render across the network. My standard workflow is to send dependencies and off it goes.
But I am here to learn, so how would you send a job to the farm that don't need to export the scene material for every frame? If I have 70 materials in the scene, I see they are all exported at every frame.
Network rendering works good for me, just wondering about the best practice of doing it. In our farm there is a mix of pc and macs. I know that is not ideal, but it is our current situation. The manager is on one of the macs.
I haven't really gone to the very depth of this subject, but I am heading there. I guess that checking send dependencies means to send all the necessary scene files at every frame.
How do you do it on your local farm?
Regards,
Tor Martin
But I am here to learn, so how would you send a job to the farm that don't need to export the scene material for every frame? If I have 70 materials in the scene, I see they are all exported at every frame.
Network rendering works good for me, just wondering about the best practice of doing it. In our farm there is a mix of pc and macs. I know that is not ideal, but it is our current situation. The manager is on one of the macs.
I haven't really gone to the very depth of this subject, but I am heading there. I guess that checking send dependencies means to send all the necessary scene files at every frame.
How do you do it on your local farm?
Regards,
Tor Martin