- Wed Dec 12, 2012 2:43 pm
#363538
Hi aqualis,
Yes each different material emitter will have an independent MultiLight slider, meaning if you have 1000 ceiling point lights using the same emitter material, they will only use one single ML slider to control them all, easing the way to adjust them all in one single step.
Said that, the maximum number of sliders in ML (the maximum number of independent emitters) is not defined by Maxwell, as Ernesto says, but you Ram memory.
Each MultiLight slider is like an image buffer, meaning that an a render with MultiLight is like a multi-layered file in Photoshop. The more layers (sliders and extra buffers like Zbuffer, materialID, objectID...) and the bigger the image resolution, the more Ram needed to host all that pixels information in memory.
If your render is too big in resolution, you have extra buffers enabled (sliders and extra buffers like Zbuffer, materialID, objectID...), and you have many MutiLight sliders, you can come with an image file too big for your Ram memory, and your system could crash due this.
But related to Maxwell, there is no upper limit defined in the code.
Greetings
Dario Lanza
Next Limit Team