rusteberg wrote:Ernesto...... despacio hombre.
I understand you are on a mission to get to mars quite quickly, but understand you have entered a new set of variables while entering supersonic speed with maxwell 2+.
The scenario you've posted looks quite complex.
It may be best to post links to each originating (mxs) example file (maxwell 1.7 file & maxwell 2.7 file) so that someone around here can help dissect the situation. Or at least post screen shots of your model with material settings along with intent.
There was a book years ago by peach pit through pearson publishing on how to learn a mac (computer). it was so simple yet so effective. the maxwell manual was that way back when it was no more than 50 pages.
Well, this creates certain anxiety...
The following is a critic to Next Limit. But I intend it to be a CONSTRUCTIVE one, so I hope you (NL) will take it as it!
A Software should be a Tool but not the goal. A tool is usefull, when the artist gets used to it, so that his/her mind can concentrate in the goal. When you change the tool, you lose all the control on the goal. This is more evident if the new tool is not capable to do the same things as the old tool.
Phisical tools as a hammer for instance, are so well defined by centuries of experience, that they became a standard.
When a carpenter changes his hammer, it shouldn´t be a problem at all.
The problem with softwares is that they are DISCONECTED from the phiscal world, so they often lose their connection to the user mind!
Apple is a company that concentrated in that specific point: The connection between the User Interface and the Human Mind!
That is not an easy goal, but you can aproach to it if the designers of the software concentrates into that problem.
When software designers gets so used to the "mechanical" architecture of the software, they often loose their conection to the user mind, because they have diferent goals. The Software designer wants everything to work. But the user wants everything to work in an INTUITIVE way. When the artist has to deal with a software created as a mechanical device, it is necesary to invest certain energy to TRANSLATE the mechanical behaviour to the desired artistic goal. The result is that the TOOL consumes the artist energy, that otherwise would be invested in his/her ART.
Apple products are the oposite: the sofware designers TRANSLATED their mechanical architecture to adapt to the User Mind, and the result is that the user can FORGET about the tool!
The BEST TOOL is the tool is the one that WORKS as an extention of the ARTIST.
Otherwise the TOOL acts as an OBSTACLE betwen the artist and his or her goal.
I see Maxwell Render closer to the last concept, and wished it to be closer to Apple´s concept.
I have expressed this years ago, although not THAT clearly as now, I hope.
Anyway this is just an opinion.
Ernesto