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Glass materials...

Posted: Sat Nov 24, 2012 3:08 pm
by MrC11111
Hello

I want to do very acurate rendering so that's why I choose Maxwell but I have a question,
For example if I have a cube and I put on him a glass material, the render will be a skin of glass on it or a cube full of glass?

Re: Glass materials...

Posted: Sat Nov 24, 2012 3:29 pm
by tom
Full of glass. :)

Re: Glass materials...

Posted: Sat Nov 24, 2012 4:05 pm
by MrC11111
Great that's what I want to read !
And same thing if I put a displacment map on my material to create a tiny sphere on my cube?

Re: Glass materials...

Posted: Sat Nov 24, 2012 6:04 pm
by simmsimaging
Correct. You will always get "solid" objects unless you actually create some geometry with wall thickness. Displacement mapping does not create wall thickness.

/b

Re: Glass materials...

Posted: Sat Nov 24, 2012 6:25 pm
by MrC11111
Perfect, thank you guys ! :D