- Tue Sep 25, 2012 3:33 pm
#361030
Maybe I asked wrong. So I import a primitive sphere, scale it down and apply an IES emitter MXM > IES sphere points down (default) > I rotate the primitive sphere until the "attached" IES sphere points into the right direction > I clone the now correctly oriented primitive sphere and would like to rotate it around the worldspace axis > this does not work, because one can only rotate the sphere's in its local coordinate system. If I click "Reset" it gets "zeroed" - but the IES sphere will point down again. Question: how can I rotate a locally rotated object globally?
See also edits below first image...
Thanks!
ps: the manual advises to use small spheres for IES emitter lighting, but is that also the case for LEDs - flat directional emitters?
pps: "Reset" does not reset the selected object's position, scale and transformation values - it zeroes them; like in CAD software, it should rather be named "Zero Transforms" or something not misleading.

I thought one could move the pivot of the initial LED sphere to the centre and then revolve clones around the centre. But what happens is that the IES sphere is moved when moving the pivot. Is that supposed to be so? And, even with the IES sphere moved away from the LED sphere, the light is emitted from the location of the LED sphere, not the new location of the IES sphere?! Anyone knows why the IES sphere remains "attached" to an object's pivot? Does not make much sense to me and it makes certain very slim and pointy IES spheres hard to place and direct when using the same LED, cloned, in many locations where rotation and translation is needed to place them.

See also edits below first image...
Thanks!
ps: the manual advises to use small spheres for IES emitter lighting, but is that also the case for LEDs - flat directional emitters?
pps: "Reset" does not reset the selected object's position, scale and transformation values - it zeroes them; like in CAD software, it should rather be named "Zero Transforms" or something not misleading.

I thought one could move the pivot of the initial LED sphere to the centre and then revolve clones around the centre. But what happens is that the IES sphere is moved when moving the pivot. Is that supposed to be so? And, even with the IES sphere moved away from the LED sphere, the light is emitted from the location of the LED sphere, not the new location of the IES sphere?! Anyone knows why the IES sphere remains "attached" to an object's pivot? Does not make much sense to me and it makes certain very slim and pointy IES spheres hard to place and direct when using the same LED, cloned, in many locations where rotation and translation is needed to place them.
