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.exr textures

Posted: Wed Sep 19, 2012 6:42 pm
by Lynchon
Hi!

My first research tells me its is posible to load animated sequence textures into maxwell but i cant figure out how to.

i must say im working in blender and im using Nildar's plugin to render with maxwell so i would understand if dont get any feedback. Anyway... i would like to animate a sea using blender's sea modifier which by the way creates an animated texture to simulate foam, which exports it as .exr sequence. Once i have all my sequence baked, how do i place it into my maxwell material? i know realflow does the same with wet maps and foams and i know "realflow meets maxwell" so is there any way to do it from blender?

thanks in advance for any ideas.