Optimizing a plane's poly subdivision
Posted: Tue Jun 19, 2012 9:10 pm
Quick question regarding Maxwell's poly subdivision when rendering.
If I have a simple plane, such as one used for a stage or a bounce wall, does it matter how many polys I construct it out of? In Maxwell's subdivision calculations is there any speed difference between a plane with 1 poly and a plane with 400?
If I have a simple plane, such as one used for a stage or a bounce wall, does it matter how many polys I construct it out of? In Maxwell's subdivision calculations is there any speed difference between a plane with 1 poly and a plane with 400?