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Optimizing a plane's poly subdivision

Posted: Tue Jun 19, 2012 9:10 pm
by hatts
Quick question regarding Maxwell's poly subdivision when rendering.

If I have a simple plane, such as one used for a stage or a bounce wall, does it matter how many polys I construct it out of? In Maxwell's subdivision calculations is there any speed difference between a plane with 1 poly and a plane with 400?

Re: Optimizing a plane's poly subdivision

Posted: Tue Jun 19, 2012 10:51 pm
by tom
In theory, yes. More triangles mean more calculation but, your plane example won't suffer too much about speed. Maybe only %1 or even less.