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Can I control which UV Set is being shown in the viewport?

Posted: Wed May 02, 2012 12:33 pm
by umdrehung
Hola,

sometimes I have objects with more than one UV Set. The viewport only shows the most upper UV Set in display mode 'textured' or 'textured decal'.

Is there a way to switch the visibility of the UV Sets for the viewport? This seems essential to me to visually control the size and position of the UV Sets.
Or does anybody know another workaround?

Best regards
Umdrehung

P.S.
My 3D application is Sketchup which does not support several UV tags for one object. Therefore I can only adjust the UV settings for one of the UV sets and have to control the other one in Studio.

Re: Can I control which UV Set is being shown in the viewpor

Posted: Wed May 02, 2012 2:46 pm
by Mihai
It depends what channel the texture you are adjusting is set to use, and you can choose which texture to display in the viewport from the material editor (the texture chip icon right below the material preview window). Then in the UV list just select the UV set you want to manipulate, switch to UV selection mode, and you can move just that UV in the viewport.

http://support.nextlimit.com/display/ma ... +in+Studio

Re: Can I control which UV Set is being shown in the viewpor

Posted: Wed May 02, 2012 4:51 pm
by umdrehung
Hello Mihai,

thank you very much. That helped.

Umdrehung