Maxwell and Depth
Posted: Tue May 01, 2012 12:30 am
Hi,
I've got a situation where I have 3D over live action and wanted to generate a depth pass. In the colour pass I don't want the wall but in the depth I would like to see it for compositing purposes. I've tried matting the the wall in the texture and even hiding the object from camera but both completely remove the wall. Is there a way to hide the wall in the colour channel but make it visible in depth? Just adds a lot of time having to render out the two separately. I would have thought matting would fix this as the geo is still in the scene.
FYI - This was posted in the Maya section but have been told to post here as it deals with the engine
Cheers,
Bryan
I've got a situation where I have 3D over live action and wanted to generate a depth pass. In the colour pass I don't want the wall but in the depth I would like to see it for compositing purposes. I've tried matting the the wall in the texture and even hiding the object from camera but both completely remove the wall. Is there a way to hide the wall in the colour channel but make it visible in depth? Just adds a lot of time having to render out the two separately. I would have thought matting would fix this as the geo is still in the scene.
FYI - This was posted in the Maya section but have been told to post here as it deals with the engine
Cheers,
Bryan